Yes, we had planned to have multiple days, but unfortunately with the time crunch we had to tease the broken ship (planned for the horror element) with the ending sequence because we just didn't have time to pull it all together. We definitely did learn a lot, and are still working to release a more playable version once we can pin point exactly what is causing the stutter (though we decided to use UE5 just for fun, so it could even just be the engine).
Thanks for giving it a try!