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Thank you so much for the reply and the insight! Really helps us decide how to try this going forward knowing how it’s worked for other tables.

We really wanted to add the excitement of variable damage back without ruining what makes TinyD6 combat so fast and fun, and these rules are looking to help. 

Thanks again!

Hey there! Just a quick "thanks again" as I've updated the house rules to include something along the lines as we've discussed right here. Anyway, happy gaming!