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dr_kayfabe

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A member registered May 07, 2017

Recent community posts

Thank you so much for the reply and the insight! Really helps us decide how to try this going forward knowing how it’s worked for other tables.

We really wanted to add the excitement of variable damage back without ruining what makes TinyD6 combat so fast and fun, and these rules are looking to help. 

Thanks again!

Question. My game group is looking to use some of these alternate rules, and I was just wanting to ask you some clarification on something. For the variable damage rules, do you check off the same amount of Soak boxes as you would HP boxes for damage, or is it one Soak box absorbs all the damage for one hit? I assume the first, but someone brought up the wording and so I wanted to be sure. Also, do you use the new Heavy Weapon rules of only allowing one attack per round, and find it to be at a disadvantage to light weapons due to this now? Thanks so much for your time and these rules, they look like they’ll be a lot of fun!