This was surprisingly scary! The pixel art was incredible--the kid in his onesie or whatever was really cute and everything was simplified but perfectly readable. The UI prompt also really impressed me.
I have to say I personally didn't have much fun with this one--the objectives would sometimes lag behind the progress of the story, and I did die once from not knowing how to get out of the tub. I also felt like it was...very, very tight in terms of margins for error. I came to look at the comments to see if it was even completable. It was, and I did beat it, but in the end I did feel a little bit frustrated with the experience. My first instinct when asked to find a weapon, for example, was to pick up one of the hoes or shovels on the wall. One of those tools even had a little blood on it; I thought for sure that was some kind of signposting. Of course, that wasn't the correct solution.
I imagine you had that type of thing planned--more variety and choice and stuff--especially since there are apparently more endings. But a jam is what it is, and I'm very impressed that you created all of this and got it to be so spooky. Good job!