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a few things:

A. the boxing method you've used to keep us from going out of bounds feels too unnatural.

B. her left-hip should have a fixed shape as it's mechanical, but some flexing is visible in its mesh.

(1 edit)

Hey, thank you so much for the feedback!

I'll do my best to avoid unnatural boxing in my future games. In this case, i didn't have much time until deadline of the school project (and I don't feel like remaking it right now), so I put them as there are.

As to her left hip, you can cosider it's material to some next-gen flexing thing :D but yeah, I understand your thing. Thank you again.