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SPOILER WARNING, THIS COMMENT HAS SPOILERS

I really like the concept, but it felt really linear. I cycled through a few games to see if anything changed when you incite/send people to different camps but it seemed like the only thing that matters is that the numbers were right in the end. The twist was also a little bit too on the nose.

I think if you changed it up so that choosing the wrong option for people would penalize you in some way but not completely stop progress (e.g. in Papers Please) that would be more fun. That way, rather than having to immediately turn your daughter into canned soup, you have to fight to keep her alive as the game progresses but each time you do is a setback, making it harder next time.