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(+1)

I do love the character art and the idea of having 2 super powerful characters right from the beginning. The crafting mechanic in battle is super cool too! Although I do wonder where Nol gets her materials from. 

I've played your game for only 1 hour, but I did get very confused about what to do and where to go exactly. I get that the caves are where we had to go, but it was dark, and I'm not sure what item I would need to light the caves. I definitely missed something, so I'm gonna have to replay it to get a better understanding of the story. Gameplay-wise, everything played out super nice, and I noticed there are quite a lot of mechanics involved in the battle. It was kind of overwhelming.

If anything, I think if you have some kind of cutscene at the beginning to develop the background of who these characters are, and how they relate to each other, I feel like most people would be able to empathize with the characters a little bit more. 

(+1)

Yeah, I shortened it quite a bit due to time constraints.

And it was definitely more overwhelming than originally intended. You were intended to start off around level 5/15/1 and have a much smaller pool of skills, but for the sake of time, I bumped up all of their levels, so Nol just starts with a large number of her skills already unlocked.

I think it says somewhere the Nol makes the potions by converting her energy into potions, which she can do because she is the clone of a goddess, but that later part isn't explicitly stated. I'll see later if I need to make the item for the caves a bit more clear or if increasing the exposure to skills/items will make it more clear. The caves were more or less meant to prod the player into learning more about what the characters can do. (It is possible to get through the caves without using any items, it will just be much harder).