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(+1)

I really enjoyed the art and music. The movement was just unbearably slow.

The best part of the experience is the obvious Metroid influence. The transitions from room to room were great, but sometimes the obstacles were placed too close to the edge and unless you stop upon entering every room, you're all but guaranteed to get hit.

I also couldn't actually figure out what the timer was for, or really most of the UI elements. Though with more time a screen at the beginning could have explained it all. 

Overall one of the better entries of the jam, I just feel that gameplay could have been sped up a little.

Thanks for feedback. I will replace text in the UI to icons to make it more clear. As for now I can give explanations on what the text means. 

O2 is you oxygen. It goes away and keeps you moving. Picking up O2 ballons and bubbles will refil it.

RE is Reactor. Gives you tmporary speed increase and is very usefull against final boss.

RC and MI are counters for Rockets and Mines.

There is an upgrade that increases your speed a little. Just above unbearable I hope. It's on a main path so you won't miss it.

Was it the thing that looked like scuba tanks? Ammo was also in very short supply, but I feel like that was a design choice that can be explained as "it was a research mission"