Looks like this game uses the bravely default brave system, though it wasn't really clear at first.
This game was pretty easy using the healing attack (rend) and the buffing special (alpha stance). That combination seems really powerful.
Seemed a bit odd that you are always a wolf during combat no matter what form you take.
The quest system and enemy detection system were interesting. I didn't test the stealth on the roaming enemies, unfortunately, since I had killed them all before I thought to check.
I suppose that the limited number of encounters made testing easy.
One of the jumps is glitched I think and jumps to the wrong spot since it jumps you directly onto another spot, which means you have to move off then on.
Movement speed being based on form was kind of interesting, but I would've expected the stealth form to be a little faster. I guess balance reasons.
Sound can be a bit weird near the waterfall, especially if you are just passing.
One of the paths leading east doesn't actually take you anywhere, so might be worth changing the tiles there or adding an event there so the player knows it is later content. That way it is an obvious dead end instead of leaving the player to guess if it is a bug or not.
I didn't realize until after that the clue was for the temple and not the path to the temple, but even if I had known, it wasn't clear where to go. Might have been better to have used a more directional effect to help the player better identify the path if they took is slow.
The tiles near the crystal are weird and look very off/out of place.
For the ice boss, it wasn't entirely clear when you were supposed to guard.