Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

2. right card not showing (even if mouse over, doesn't appear):

https://gyazo.com/a8b43f40ede2fa01a6f8ce97354ca099

3. I didn't like it because i had a melee unit protecting it, but the enemy killed it and my ranged unit would "fill the frontline". When my turn arrived i couldn't place a melee unit in front, and if i placed a melee unit behind it wouldn't advance when the ranged one died.

My opinion:

I think units should only increase score if there is no enemy on the same column. So melee units should attack ranged enemies in the back row if there is no one protecting them. I think the difference between ranged and melee should be that ranged can attack from the back row but that's all.

And i don't think ranged units should advance, meanwhile melee ones definitely should. What kind of archer runs towards the swordsman and what kind of swordsman doesn't chase the archers?

(1 edit)

2. Got it 👍 Can you tell me: the operation system you are using? as well as the browser you use (Microsoft Edge, Firefox, Chrome, etc.)?

3. I see. I had planned to add "move" cards to move units around to mitigate this, but.. hum I don't know. Either I need to make these new cards clickable (so that you can choose in which direction the affected unit will move), or I need a lot of these cards (each one moving a unit in a specific direction). None of these two options for these tentative new cards is appealing.

What you suggest avoids the need for these "move" cards which is nice. I will think about the different options and come up with a change. Thanks for the suggestion 🙏

(1 edit)

Windows 10, Chrome.

I have another suggestion, though this one would drastically change the current game. It could also break the balance.

Cards should somehow affect other columns.

For example: "ally on the right gets +1 atk while this is alive". Similar to the current "discipline" but for as long as it's alive. Things like this would make where you place cards even more important

Thanks for the report.

Yes I have such cards in the back of my mind. It's a bit more complex to implement because it makes the stats of a card depends on other cards, which is doable, but a bit more complex than Discipline. That is why I started with Discipline. As the decks grow, the kind of card that you describe will likely be introduced 👍