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2. Got it ๐Ÿ‘ Can you tell me: the operation system you are using? as well as the browser you use (Microsoft Edge, Firefox, Chrome, etc.)?

3. I see. I had planned to add "move" cards to move units around to mitigate this, but.. hum I don't know. Either I need to make these new cards clickable (so that you can choose in which direction the affected unit will move), or I need a lot of these cards (each one moving a unit in a specific direction). None of these two options for these tentative new cards is appealing.

What you suggest avoids the need for these "move" cards which is nice. I will think about the different options and come up with a change. Thanks for the suggestion ๐Ÿ™

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Windows 10, Chrome.

I have another suggestion, though this one would drastically change the current game. It could also break the balance.

Cards should somehow affect other columns.

For example: "ally on the right gets +1 atk while this is alive". Similar to the current "discipline" but for as long as it's alive. Things like this would make where you place cards even more important

Thanks for the report.

Yes I have such cards in the back of my mind. It's a bit more complex to implement because it makes the stats of a card depends on other cards, which is doable, but a bit more complex than Discipline. That is why I started with Discipline. As the decks grow, the kind of card that you describe will likely be introduced ๐Ÿ‘