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Cool game. I love that you found a way to frame the theme around a real world issue so props for that. 

There were a couple areas to improve I picked up on. 

I wasn't entirely sure why I was collecting the goal objects (rattle/microphone?, Phone, and sunglasses). Maybe to woo the whale we see in the end panel? It would've been cool if the goal object maybe helped to resolve the core conflict of your game in some way, being the plastic in the ocean. 

Also in terms of gameplay I found the optimal strat was basically just to stay as low as possible and spam space bar, once I found that out the game felt a lot less challenging and so less fun.

Finally, it seemed that you played as three different whales on each level based on the colour change but your health never resets as a new whale which seemed odd.

But yeah great application of the theme and good work! Save the whales!

(+1)

Thank you for playing our game and giving so detailed comments! I'm glad you picked up on the theme. Narrative-wise, we would have loved to spend more time developing our story. The idea we had was to have the player experience different stages of the whale's life - so it was meant to be the same whale, and injuries from its past would be carried onto its older forms, but the whale can gain back health by eating food from the second stage and older.

I like your suggestion for the items, our design was directed towards items that would represent each stage of the whale's life. It definitely could have been incorporated in a more cohesive way into the story/theme.

In future iterations of the game we would want to think of ways to age up the whale while keeping the unique aesthetic of each level, as well as developing the narrative. I would also love to learn to programme more complex abilities for the player, or design more level features, so that the gameplay will be more challenging and stimulating. (I'm still quite new to programming so still learning!) For now, we just hope that people can enjoy the vibes in a low-stress context, just as an introduction to the world and the theme.