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Thank you! I am pretty happy with how this turned out! 

Nice to hear that you are working on a gameplay video for it, I’m looking forward to it! 

As for the ground depth, doubling it would be quite nice, but it is not without its problems... Metroid seems to share a lot of block assets, so when ai double the size of a block, it can effect blocks everywhere, not just those along the ground. They also don’t adjust similar blocks around them, such as the slope and ground sections, so then you have to adjust them as well, creating a sort of domino effect. So while it would be possible, it would certainly take a bit of time. Still might attempt to do it later though.

Yeah it will also affect objects on air. Something like that:


This profile is rough but it scale very hard the depth to get the 3d feel. I don't know if it would negatively affect the game play or not.

Yeah, I could see if I could attempt that, I will let you know the results! I feel like the hardest parts for this sort of thing would be locations mixing a lot of different sprite layers, like Crateria, so I will have to see how it goes! 

Definitively! 

There we go! I added an additional 1.2.0 link, which doubles the size of most blocks, and makes them stand out a bit more. This should add a bit more depth!

Excellent! Can't wait to test it.