Thank you! I am pretty happy with how this turned out!
Nice to hear that you are working on a gameplay video for it, I’m looking forward to it!
As for the ground depth, doubling it would be quite nice, but it is not without its problems... Metroid seems to share a lot of block assets, so when ai double the size of a block, it can effect blocks everywhere, not just those along the ground. They also don’t adjust similar blocks around them, such as the slope and ground sections, so then you have to adjust them as well, creating a sort of domino effect. So while it would be possible, it would certainly take a bit of time. Still might attempt to do it later though.