Interesting graphics. Definitely some bugs.
In the area with the plants, killing the second enemy makes the first enemy of the map disappear. This seems to glitch the plant (the plant can still be fought, but it is invisible) and the second plant does disappear after a while.
The items on the long tables seem a bit low. Maybe adjust them to be higher or adjust the tables to be lower.
It doesn't look like there is any way to farm key resources like cotton and iron?
Magic feels very underpowered for the second floor. The ghosts can silence lock you and stun lock you. Candies are not a guaranteed drop and what is to stop the ghost from stun+silencing you right again.
Even with a level 5 mage, the level 4 druid can spam the heal + HoT skill to full heal faster than you can do damage without the higher magics with a crit (it was healing like 80 hp a turn, but even with over an hour of grinding and completing all the quests, I was only doing about 45ish with fire 2? and 80ish on crit?), but Fire 2 only has 2 charges. Once the mage is out of spells, it is largely useless, unlike melee classes. In this case, I basically had to try to beat a healing boss with normal attacks because it outhealed my damage until I was out of spells. I stopped playing after the heal spam since it was past an hour anyways.
Was the first floor boss supposed to give you a class? It didn't give me one.
Wasn't a fan of the hunt quests. Having to fight the same enemy over and over again :S.