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(+1)

Interesting graphics. Definitely some bugs.

In the area with the plants, killing the second enemy makes the first enemy of the map disappear. This seems to glitch the plant (the plant can still be fought, but it is invisible) and the second plant does disappear after a while.

The items on the long tables seem a bit low. Maybe adjust them to be higher or adjust the tables to be lower.

It doesn't look like there is any way to farm key resources like cotton and iron?

Magic feels very underpowered for the second floor. The ghosts can silence lock you and stun lock you. Candies are not a guaranteed drop and what is to stop the ghost from stun+silencing you right again.

Even with a level 5 mage, the level 4 druid can spam the heal + HoT skill to full heal faster than you can do damage without the higher magics with a crit (it was healing like 80 hp a turn, but even with over an hour of grinding and completing all the quests, I was only doing about 45ish with fire 2? and 80ish on crit?), but Fire 2 only has 2 charges. Once the mage is out of spells, it is largely useless, unlike melee classes. In this case, I basically had to try to beat a healing boss with normal attacks because it outhealed my damage until I was out of spells. I stopped playing after the heal spam since it was past an hour anyways.

Was the first floor boss supposed to give you a class? It didn't give me one.

Wasn't a fan of the hunt quests. Having to fight the same enemy over and over again :S.

Thank you very much for taking the time to play it, all the bugs you mention, how difficult it is to obtain some resources and leveling up, the difficulties of the enemies, especially the Druid and the final boss that the Druid did not allow you to reach, among other aspects, I already contemplated after being able to test my game several times (something that I could not do previously due to the limited time of the jam) and I already have a corrected version ready to publish after the evaluation phase of the game jam ends . Thanks for your comment.

Note: Defeating the enchanted tower rivals does not get you a new class, although it seems that way because I applied a similar event when the Mage class is obtained by defeating the corresponding opponent.

Note2: I plan to add more classes, more fun missions, and more varied hunting areas in a future release.

(+1)

Honestly, I'd say do away with hunting missions as much as possible. While hunting and fetch quests are easy to make, they just don't feel very fun for many players and are more of a chore. Having meaningful sidequests (the dog is a good step in the right direction) would be much more attractive and feel fulfilling to the player.

I just watched your streaming and realized you didn't talk to the merchant at the inn … you missed a quest, a new class, and from him you could buy and sell resources, like cotton and iron, anyway I hope that you stay interested in the game and play a more stable and bigger version in terms of content as soon as I publish it. Thank you for showing it to your community!

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Oh, I must have thought I talked to them and didn't. Well, if you saw my stream, you also know that your game is currently on hiatus, but I intend to go back to it.

Okay, so did some more grinding, maxed out my levels...

You have two skills that are glitched. One skill is supposed to give you +25% Recovery. Instead, it gives you -75%. For some reason, Thunder combo does the opposite and makes the recovery skill heal much more? (Not sure why as it should be working properly).

The blue tunic is basically useless as it only affects Mage main class at high levels (minimum of 100 MP) and only 1 per turn.

Regeneration is honestly very annoying when the enemy can spam it. It makes Mage very much useless as even at max level, you can't do enough damage with mage and even if thunder 2 worked properly, you only can use thunder 2 3 times (and the recovery decrease of 20% wouldn't really do all that much..

I ended up having to focus on poison, but that is basically relying on luck.

Game just ends pretty abruptly.

Another issue is that you have a lot of grinding required in the game to even get those poison skills. Gold gain is very slow and limited even with the merchant class.

I agree with everything you say Al Sin. Without a doubt what a perseverance of yours to finish the game, I already have a new version of the game in which I have corrected what you mention, now the game can be completed in 2-3 hours instead of 7-10 due to all the grinding  that was required, without a doubt you played a version that still required a lot of testing, anyway it is admirable that you were able to finish it, not even I, the developer, did so much to finish that version due to all the the effort it required.  I thank you very much, and if you want to play a much more balanced, stable and quicker version to finish, I will publish the newer version after the evaluation phase of the event ends!

(+1)

I guess I don't mind breakingtesting your next version later on. I am willing to go a bit further than most in testing because I am a debugger/game tester by nature and enjoy that kind of work. I normally don't go this far for free, but I said I'd do it and I try to stick with what I say as much as I can.

And yes, there was an insane amount of grinding involved. As a tip: If you find it too much, your players are almost certain to as well.

Remember also to balance the game so that players of all types can enjoy playing. Players tend to dislike being pigeon holed into a specific set of actions and prefer to be allowed to play how they want. My own game might have taken that a step too far and gave too many options, so believe me when I say it requires a balance.