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I really like the aesthetics of the game and the starting narrative. Good contrast between the cityscape and the fantasy land. I especially love the bgm and how it evolves after each level to be livelier.

Currently I'm stuck at the fourth mushroom where I can't jump high enough to reach the next platform xD I always just barely miss it. Also for a while I thought that the black curly things on the ground were killparts, because they look the same as the big one chasing the player, but turns out they were just speed debuffs.

I don't know if this is intentional but after restarting the level many times, the whole art just becomes black and white except the UI (hearts).Also thankfully there were checkpoints within the level, though I would have preferred if they weren't hidden, but I can understand if you choose to leave them like that.

Anyway I hope the character has a nice ending even if a bittersweet one. The story makes me motivated to beat the game!

(P.S. credits and quit buttons not working)

Thanks for playing our game. I appreciate the feedback, the one way platforms work a bit strangely generally I found if you're inputting a direction as you reach the peak of your jump onto the platform you'll catch on it if that helps any. 

Good point there about the slow zones a different effect should probably be used to avoid confusion.

The intention with the colour change initially was to have it reset when you respawned but after spending many hours trying to get that to work properly I just couldn't quite work it out in time.

My artist actually made a cute little magic lamp post checkpoint but applying all the art at the end of the jam became a mad dash and I couldn't get everything in on time unfortunately. Once results are in for the Jam I'll upload a version with all the missing art. Thanks for letting me know about the broken buttons I'll have a look at those too.