I really like the aesthetics of the game and the starting narrative. Good contrast between the cityscape and the fantasy land. I especially love the bgm and how it evolves after each level to be livelier.
Currently I'm stuck at the fourth mushroom where I can't jump high enough to reach the next platform xD I always just barely miss it. Also for a while I thought that the black curly things on the ground were killparts, because they look the same as the big one chasing the player, but turns out they were just speed debuffs.
I don't know if this is intentional but after restarting the level many times, the whole art just becomes black and white except the UI (hearts).Also thankfully there were checkpoints within the level, though I would have preferred if they weren't hidden, but I can understand if you choose to leave them like that.
Anyway I hope the character has a nice ending even if a bittersweet one. The story makes me motivated to beat the game!
(P.S. credits and quit buttons not working)