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(+3)

The mechanic is clever and the game is fun when you get into the groove.

I wasn't too sure what the goal was in the 2nd level, I failed several times trying to get to the building on the right before I found what I think was a hole to take me to the next level. I also spent a lot of time trying to walk over the paper and several items thinking I would need to collect them.

I would perhaps reduce the contrast/prominence of some of the decorative elements and increase the visibility of the more important gameplay elements. I always find this GMTK lecture to be really helpful for this topic.

(+1)

Yes, I agree about the decorative objects. I was also thinking they might be too saturated/contrasting.
And the levels are indeed unclear. All the levels were made during the last hours of the jam, so didn't have enough time to add indication where the exit is etc.
Thanks.