I love the rotating background effect, I think it looks great but there might need to be more contrast between that background and the foreground gameplay elements.
Ambo100
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Thank you for your feedback.
The game ties into the theme by building a large streak or correct answers (strength in numbers). It’s not a perfect fit but the idea for the game came around at the start of the jam and I was keen to try a different engine.
I tried to avoid subjective attributes which I found quite difficult to do. I have included a hints section which will describe the attributes which I think should get rid of sone in ambiguity but I agree that it should be more intuitive.
I might change it so that the attributes are shown but hidden for harder levels.
Deductle is my entry in the #JumpShipJam. Deductle is a Wordle-like deduction puzzle game where your challenge is to guess the words based on clues.
https://ambo100.itch.io/deductle
I like how you have kept the levels clean and simple so that the player only has to focus on what is important. The black and yellow colours also work really well.
There are some times when walking on the spikes will either kill you completely or not, I am not too sure what the intended effect it should have on the player.
What a brilliant game, I would love to see this expanded on after the jam, I think it would be really fun to play more of. The style fits really well and seeing the character react really adds a good sense of urgency to the game. #
I know it would be a lot more effort to implement but this could be a great format for a multiplayer game with friends as well, perhaps letting each player decide on a ruleset after every few rounds?
This is an interesting take on the Trolley Problem but as others have mentioned I think having the game assign value to certain decisions makes it a bit troubling. Some might say sacrificing yourself is more ethical then killing five other people for example.
I do like the game idea though and perhaps it could be expanded to be more of a puzzle game with more concrete rules.