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This is great. The stamina system, spellcasting and spirit form add that wonderful little bit extra to knit things into the setting. I tend to add a dice role houserule to the check for soul death, since I don't want players thinking they have X lives left, and don't want death to be predictable.

(+1)

Thanks! And that sounds like a good house rule to keep death scary. I had an earlier version where each death had something like a soul-death save too, but took it out … and fittingly enough … I can't remember why.