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(1 edit)

It doesn't come off badly at all, I'm really happy to get interesting comments like this!

Thinking about it more, I think some players do expect games to "serve" them, by providing them with a certain kind of "fun", and get frustrated or bored when their expectations aren't met. On the other hand, some players go into games with minimal preconceived notions, and let the game guide them and shape their expectations as they play.

These loosely correspond to dominant and submissive roles, but actually, it also reminded me of something interesting. I remember seeing a pro-domme complain about submissive clients who approach her with really hyper-specific expectations for a scene, or sometimes even a script, and get disappointed when it doesn't live up to their fantasies!

So I think people can have either one of these mindsets in different contexts, regardless of whether they tend more towards being dominant or submissive. I myself have probably approached some games with that "dominant" mindset, especially when I've heard a lot about them before playing. But I definitely really like to let games surprise me and twist my expectations, and I like designing that kind of game as well.

This also makes me think of the discourse around playing rereleases of older games that have emulator-style features like savestates and rewind. Is it a submissive act to ignore these modern conveniences and play those old games on their own terms? I definitely don't think it's wrong to use these features, but I've noticed some people get a bit of an attitude about it, like "I paid for the game, so I'm entitled to see all the content". What if I don't want to show you all my levels and bosses?! I'm too shy >_<

I think I'm rambling and running out of things to say now, but I want to thank you again for leaving such a thoughtful comment!