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(1 edit)

Good starting impression with the music selections and opening map. I like the use of lighting and the character walking sprites are great. The font has been changed into a nice, big and easy to read font, which I appreciate. The busts are good and detailed. 

The maps are pretty and seem decent but maybe a little too spacious in some areas, and definitely too spacious in others. I find the lack of dashing quite annoying and I wish that we were able to dash around. What's the reasoning for not allowing it? It seems sadistic to me to have these huge maps, yet disallow dashing. Are you a sadist? ;)

Jumping into battle! I'm a wolf-rat-squirrel creature?

The dragonbones battlers look great and the animations are fantastic but the brave battle system is not my favorite. When you use your brave points up, if you don't kill off the creatures they will get several turns back to back, so I end up not using it very much.

The Rend ability seems overpowered, but maybe it's necessary when you're fighting larger groups.

I suggest making the enemies in the first area a single enemy to face. Fight a single bird instead of a pair of birds, and grant the player a few more starting items.

The guards that block a path to the north should be able to run from. They are extremely hard and you get locked in combat. My dumb butt didn't save and now I'm locked into a losing battle. This makes me sad. The Golem boss fight was fun, good job.

The battle backgrounds look really good. I like them.

I can open chests from angles that I should not be able to. (I grabbed the iron claw from a chest near the golem fight on a mountain from the bottom area.)

Once you get an enemy's attention they follow you forever, but I think they should eventually turn around and go back to their home zone after awhile. 

This game really needs a mini map, like bad. The nature of running around looking for the braziers to light and every time you find one you go back to see if the statue responds differently becomes super boring given the fact you cannot dash and have no idea where the next brazier you're missing is. It boils down into running walking around around aimlessly, with the occasional battle. The story is pretty weak, but that's probably because it's taking too long to get to it. 

40 minutes in I realize that you can shift forms by pressing the number keys... OMG you need to make this sooo much more evident! I was giving up on this game and couldn't figure out what to do!

Put a few small images on the screen that shows a visual representation of the form you character is in and grant the player an item that toggles that visual representation on and off. So by default it shows the number 0 and a tiny Man icon, then a 1 with a wolf icon, then a 2 with a bear icon. That will be a new player reminder that they may press the number buttons to switch forms. Once the player learns that that is how it works, if they want the game screen real estate back, they can use the item that toggles the icons off as they so desire.

Overall, I'm really pleased with this project and it came as a breath of fresh air out of so many mediocre and bad games. Great job, I look forward to seeing where this one goes in the future.

P.S. Allow dashing on almost all your maps. Especially in the huge zones, you sadist! ;)

(+1)

Haha I normally do allow dashing but I omitted it because the wolf moves at 2x speed.  Combat is very unbalanced for sure. The guards are in escapable because you could cheese it by just running from all of them to remove them from the map otherwise. Eventually you get a cat form that stealths past them as well as the random encounters. Overall, I wish I’d spent more time on the game but I’m glad you played it! I learned some things to put towards my main project so win win. Thanks for the feedback!