Oh my goodness, somebody actually did a rhythm bullet hell! Yes! Great job on the animations, transitions and that... synthwave'ish aesthetic. It's the most fun game I've seen on this jam so far. In ways of criticism, it was hard at first to understand that the healthbar worked in a way that the fuller it is, the lower the health, and then as it empties, I would regenerate health. Rather confusing on my first run, but I got the hang of it on the 2nd run. I really felt like a dash would be a good addition, as for example the big wide ray enemies were really tough to avoid when I couldn't dash across the ray. Another small thing is a lack of checkpoints. I got to the second stage/part and died, and had to start over from the very beginning (which hurt). I'm seeing a bunch of parallels with JSaB (love that game) and you absolutely nailed the minimalistic aesthetic (though you know, with colours and not just raw shapes). A ton of fun to play :D
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We added the health system at the very end because it was pretty hard to go through the whole thing haha! I'm not fond of checkpoints because it's a rather short game (4 minutes), and I think that going through it every time only helps you to understand and memorise the patterns (especially the lasers). But I understand that it can be frustrating ^^' As for the dash, we were afraid that it would make the game to forgiving and easy. JSaB and Undertale's boss fights are our main inspirations, indeed ^^
Thanks a lot for this comment!