Forced fullscreen wasn't that fun. The spider boss was just needlessly difficult. If you are on the right side of the screen, you can attack backwards, but have no time to react to the pillars.
You can end up hitting a pillar just due to bad luck if you are trying to kill the enemies or if you get an unexpected pillar popping up. Didn't see any way to break the pillars.
The platforming part was a bit of a pain after the pillar phase. Not much time to react to the fireballs jumping out of the pool.
You can only attack forward and can never attack/face backwards even if enemies are behind you. This was kind of annoying.
Felt like this game was designed for a gamepad, not a keyboard.
Other than that, it was smooth. I just think you should have ramped up the difficulty gradually, not spiked the difficulty.