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Very interesting angle on the theme. However after I got the hang of it, it almost felt too easy. I can see the complexity does ramp up, but it does feel like it does so rather slow.

(+1)

Yeah I see what you mean, I also found it too easy at times but during playtesting I found that perceived difficulty is highly varied between people so I opted to balance the game towards the easy side as not to dissuade players that find it difficult.