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(1 edit)

Thanks for the comment. We actually only had about 8 hours on it. We spent the first 2 days fighting with the Quest only to discover the destructible meshes won't ever run on it. The stuff we did get working is way more sensitive than planned (we didn't really want the whole city to go boom so fast). I'm thinking of turning it into a real game but I'm not sure if there's enough of a game with this idea. It's a good point about having an option to switch which hand is movement.