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(+2)

My biggest qualms with the game:


Talking to a customer should not be automatic, I think that having the player click on them to actually interact would add onto the hectic food service life. It's also rather annoying that, given that it is automatic, it cancels your current action (i.e. chopping tomatoes / washing lettuce).  

This has already been mentioned, but weekends are really empty. Of course, this is simply a gameplay demo, so I don't expect anything to have been done here at the moment, but I would like to emphasize that this will need to be something to be worked on in the future for this game to be anything more than just a demo.

The stats seem... unimpactful? Of course, I went to the grocery store and the cafe to keep my stats reasonable, but I was doing so just for the sake of the stats, and not because I felt like it made sense...? Hard to explain this one, but the end result is that I'd like to see the stats take more effect one way or another in the game. 

During the working sessions, I think it would make more sense if, at the end of the workday, the only thing that happens is that customers stop lining up. It feels strange as a player to have a tray with fries, a drink, and a half-made burger and it just fading to black.

Overall, there are too few femboy games on itch, and even lesser so that are actually games. I have high hopes for this one!

Thanks for the feedback! These are helpful suggestions, I'll look into some of these!