A list of stuff I'd like to see in the game in the near future in order of precedence .
- Ammo and Resource Drop Offs (periodically generatates ammo and resource for the player)
- Secret Missions... These are various missions hidden throughout the map in plain sight. A player activates the mission by pressing the activate button when at location of the secret mission. (For example, a house with a different color variation compared to other houses could host a secret mission. A Player would walk up to the house and press the square or x button)
- Night time/Weather effects. This would make the environment/game feel more alive.
- Base Menu and Overhead Build View.
- Cheat Menu. (Instead of Typing in a cheat code, you unlock cheat codes that can be accessed at any time from this menu)
- Survivor Skins (Great way to support game perahps?)
- Vehicle Mod and Paint Garage
- Survivor Tasks . Tasks which allow players to unlock more favors and abilities for their survivors.
- Autosave options (i.e. save every 5,10,15, or 20 minutes)
- Lost and Found: Upon Death, the merchant will offer all items lost back to the player for a small fee.
- Survivor Upgrade Menu: Allows players to view and/or upgrade their survivors (weapons, accurarcy, rate of fire, health, ect)
- Main Upgrade Menu (Menu containing sub-menus for all upgrades of the game)
- More Orbs or harder orbs: Obtaining orbs should not be this easy. A player will need to complete multiple objectives before he/she will be able to even launch the boss fight for an orb. Ex: Make it to herd/hoarde 20, have at least 5 survivors, and a level 2 base to be able to go and retrieve their second orb. Also, revealing the orb locations is pretty lame. It takes away from the overall surprise and sense of accomplishment a player would get if the location of the orb was unknown until seen.