Thanks! I've done like 70+ game jams. This game only needed two very simple 3D models (a cube and a rocket), and no characters or character animations. All the rest of the effects/art is made with particle systems and Unity's new Cinemachine/Timeline features. So I was left with a good proportion of time to polish stuff for once. I did pull an all-nighter though. I saw your game, and I'm sure that by the time you get to your 70th game jam, your stuff will blow my stuff out of the water. Just keep jamming!