So the issue with the population is that it doesnt seem to matter how many buildings i complete my population doesnt seem to exceed 3. If there is a way to increase the population it isnt immediately obvious. And none of the building descriptions directly say wether or not it increases population. That and i think it would be nice to have a number display over the farms and stuff so i know exactly how much that tile made. Just some Quality of Life changes that i think would make the game alot easier to understand.
In terms of content i like the somewhat roguelike aspect to it. I think that aspect of the game adds some weight to my decisions. If you had more benefits to where i put buildings then it would definitely make me think twice before placing buildings. Like maybe the windmill could increase the efficiency of farms for example. Or maybe you could add a lumber mill to increase wood output or a mine for stone output. As of right now it doesnt seem to matter where i put my buildings and because of that it makes my actions feel... bland i guess.
But i like the idea of a Roguelike, City & settlement, tlie placement, strategy game. Not very many games that can pull that off well. Like i said, the game has alot of potential. That and for what it is i think its a solid game.