This is a good base to build from. The mechanics are working as intended, but I'd love to see some tweaks to enemy variety, audio and effects. Clearly defining level progression with new enemies, different light intensity, and more incorporation of theme mechanics would make the game feel more cohesive.
Viewing post in Night in A Small World jam comments
I think we've all been there. Even Toy Story 2 was deleted entirely, but luckily the Tech Director had a saved copy on her home computer. It might be useful to look into some type of version control. Something like Git, Unity Teams, or even backing up on a spare external hard drive can be a life saver!