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(1 edit) (+1)(-1)

Great game, but not that consistent at its state.

This game feels like it's inspired by Komi's Hero's Harem Guild, but with LGBTQ so it's a bonus for other people. (It's only my perspective, don't take it personally.)
One main thing that differentiates that game to this is the minigames . This one really has a long way to go, and note that this game is "not exploitable", I'll explain what that is later.

I was hooked when I heard the game has "rhythm game" and boy I downloaded this faster than any coomers out there.
I have played it and in all honesty, it reminded me of Project Diva. As a fan of that game, I genuinely hope what you have right now is only a placeholder because
it is boring: the sync to the music is nonexistent (music choices is good though.) and there's no basis or notification to when you're going to tap. It's either you go on full instinct to get that 300 points or just spam tap it, the latter is still not worth it, don't hurt your fingers.
No indication to when the song will end: what's so weird about this one is after the song ended, it'll play another one and then another one 'till you get "that score" and yes, even if the music is good it drove me insane because I just want to end my suffering from spam tapping my arrow keys. 
If the rhythm game style of this game is close to Project Diva, please do make it as close as it is because it's a really great game.

The fishing part for this game kinda needs a nerf because the bottle  fishes struggle way too much and again, this is another another spamming event. One spamming key based minigame should be enough. The time for the fish to struggle refreshes quick and it also gets harder when you're nearing the hook, would be better if you keep the same progress speed throughout the minigame because when the fish fights, the progress regresses way lower than my grades. Oh and about the bottle, please do lower the chance of it being caught, I literally got 4 bottles out of 4 attempts in farming 5 minutes.

And what I mean by "not exploitable" is that if you've been playing a lot of ren'py games, there's this "cheat" where you can scroll back to the past conversatio, (through mouse wheel, or "back" button on the screen) you are able to re-read what they say or re-choose if say you got the "wrong answer." In this game, if you try to do that with the wishes, you will lose it even if you try to go back which kinda sucks because if you need it for quest's sake because you can get those easily from quests, or you'll suffer from approx. 5 minutes of rhythm game or pay Magnus Carlsen to verse against that high-class AI chess game.

Albeit, it has appealing UIs and fun storyline to follow. (I'm not sure because right now, I'm stuck at that "Unlock secret character" quest and have no idea how to progress with 0 wishes.)

Best luck to your game. It even has so much potential and could be a contender to Hero's Harem Guild.

Edit: Also, if you're planning to add LGBTQ stuff, please do add an option to turn it off/on for the homosexuals. Thanks.

(2 edits) (+1)

First of all, thank you for taking the time to write this huge feedback! That's really appreciated!!

No offense taken, no worries.
The rhyhtm minigame got under a serious rework for version 0.15 since - as you already mentioned - it's having serious flaws in the current state.
As for example:
- The hitsounds now respond according to your scoring
- The movement pattern of the note is strict on the x-axis and not totally random anymore which makes tracking easier
- The time window periods are doubled for each note on all songs
- Song adapations were made to prevent looping by getting out of sync due computer performance and event close
- Loopnote now increase only on every second hit
- Loopnote keyswapping bugfix
- Loopnote movement pattern is adjusted (as single notes above)
- Resultgrades are lowered, which makes combobreaks more forgiving
- Button mashing is over! Hitting the wrong note will break the combo and decrease your points.

As for the fishing game, there will be tweaks to give the player a longer downtime. Trick: When the fish is pulling - you can pull against him. When he does let go you have got a short time span where you can reel him in and don't be afraid. The line is recovering in the meantime which should give enough "health" to endure some clicks

And the chess AI depth for finding patterns is also decreased which results in more openings and chances for the player.

About the wish rollback bug, where did this behaviour occur? It could be not intentional, so I would be really thankful if you provide me with more infos on that matter!

Thank you for the nice words! I will try my best to create a playground where everyone gets their money's worth.

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For the rollback:
When it comes to choices, it does work, but when it comes to using it in the Casino it will be used even if you try to save it in a different file.

I had 11 Wishes and tried to use it with the "Medium" chess difficulty ,but saved my progress before I start the match.
After I lost, I went back to my old save and I only got 1 left.

Also, I don't think Chess is a great minigame here not because I'm not a fan of it, but because it kind of look lazy at least from my perspective. Since it's also a "Casino", it would be better if you stick the theme of the game with the place.

About a "bug" that I found, in which I'm not sure if it is:
In the shopping mall, the green vibrator closest to the screen and the pink vibrator on the right shelf can't be clicked/bought.

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Mhh...that's interesting because there isn't any wish subtraction in the casino. So you should never loose wishes - the only expection is, using them in the chapel for gatcha.  I will take a closer look and see how the behaviour could have occured.

I will update the chess minigame visual, no worries. The current state is there to give the player some variety for build endgame grinds. Since I didn't wanted to subject the player to playing the rythm game over and over again.

Is on purpose for this version!

Thank you for telling me all of this.