First of all, thank you for taking the time to write this huge feedback! That's really appreciated!!
No offense taken, no worries.
The rhyhtm minigame got under a serious rework for version 0.15 since - as you already mentioned - it's having serious flaws in the current state.
As for example:
- The hitsounds now respond according to your scoring
- The movement pattern of the note is strict on the x-axis and not totally random anymore which makes tracking easier
- The time window periods are doubled for each note on all songs
- Song adapations were made to prevent looping by getting out of sync due computer performance and event close
- Loopnote now increase only on every second hit
- Loopnote keyswapping bugfix
- Loopnote movement pattern is adjusted (as single notes above)
- Resultgrades are lowered, which makes combobreaks more forgiving
- Button mashing is over! Hitting the wrong note will break the combo and decrease your points.
As for the fishing game, there will be tweaks to give the player a longer downtime. Trick: When the fish is pulling - you can pull against him. When he does let go you have got a short time span where you can reel him in and don't be afraid. The line is recovering in the meantime which should give enough "health" to endure some clicks
And the chess AI depth for finding patterns is also decreased which results in more openings and chances for the player.
About the wish rollback bug, where did this behaviour occur? It could be not intentional, so I would be really thankful if you provide me with more infos on that matter!
Thank you for the nice words! I will try my best to create a playground where everyone gets their money's worth.
For the rollback:
When it comes to choices, it does work, but when it comes to using it in the Casino it will be used even if you try to save it in a different file.
I had 11 Wishes and tried to use it with the "Medium" chess difficulty ,but saved my progress before I start the match.
After I lost, I went back to my old save and I only got 1 left.
Also, I don't think Chess is a great minigame here not because I'm not a fan of it, but because it kind of look lazy at least from my perspective. Since it's also a "Casino", it would be better if you stick the theme of the game with the place.
About a "bug" that I found, in which I'm not sure if it is:
In the shopping mall, the green vibrator closest to the screen and the pink vibrator on the right shelf can't be clicked/bought.
Mhh...that's interesting because there isn't any wish subtraction in the casino. So you should never loose wishes - the only expection is, using them in the chapel for gatcha. I will take a closer look and see how the behaviour could have occured.
I will update the chess minigame visual, no worries. The current state is there to give the player some variety for build endgame grinds. Since I didn't wanted to subject the player to playing the rythm game over and over again.
Is on purpose for this version!
Thank you for telling me all of this.