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When I use it it moves at different distances sometimes. Sometimes like 3 or 4 character lengths, usually closer to 2.

(+1)

The teleport throws you exactly where the shot is at the moment ..., this is also intended to cover different distances.

Ahh! Okay, that's the part I wasn't getting. I can see how it needs to be tied to the shot now. I guess with a non-prototype full version there'd be some kind of tutorial explaining that. I had no idea that was even a function/that was what was happening, so it just seemed janky and unreliable as a result.