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Visually (barring the gothic font, a little hard to read) and the fact that a VN was combined with a rhythm game is nice, and the online leaderboards is another plus, too.

However, control wise because of how things were mapped out (horizontally), I played with my head tilted most of the time because the way that the receptors are lined up vertically was throwing me off otherwise.

The idea of slowly adding instruments to the song was interesting story-wise, but in gameplay terms meant that each successive level is just a longer version of the previous one.

Aside from the fact that each chart was strictly hold notes, the hit detection for these felt oddly lenient since you are able to “start” holding the note regardless of how much you initially missed unless another note in the same lane comes immediately after it.

I am interested in seeing a breakdown on how scoring works though, considering the gaps near the top of each leaderboard:

Thank you very much for feedback! It's valuable to hear that the horizontal notes do not work intuitively for everyone, and the gameplay's learning curve could use some work. Mick can probably provide information on how the scoring works, but otherwise thank you very much for valuable feedback!

Thanks for the quality feedback! Scoring went through a few iterations, but ultimatelly, you get 10 points for hitting a note, lose 5 for missing a note completelly, and then also gain... I can't remember the exact values, but about 0.1 points for every 0.1 of a second when holding the right note, lose about half that if holding a note which should not be pressed. There was no system to verify if the note was hit perfectly or little late, so yeah, there is no punishment for hitting the note after 90% of it is over... apart from losing the note-holding points.

I've played through these songs probably about a 100 times readjusting the notes to fit well between following the music perfectly and... being actually possible to play, so uhh no wonder I'm still near the top of the leaderboards :p Looking back on the feedback we got (including Yours), the notes should have evolved a lot more between the songs, to improve the difficulty curve and lessen the sense of repetitiveness...