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v5.2b---sounds like I need 2 upgrade again.
  "righteous fire" is supposed to keep target from firing/attacking, right?   Are some immune from that?  cause   (just tested  *TODAY* )   many fire & do damage anyway. Or is that a bug?     [Repeatable]    -- On rebels just like you have. Most Fighter Guild quests don't pay enough, hence regardless of gold,  I usually wind up only able to "buy" Paladin after Day 28;    
(somehow got off?  *TEMPLAR*  has the "Righteous Fire" )

Only have it on a few   (several different MC chars)     Will have to test it on the back row again,  but ----with them doing damage anyway  (not "silenced")     not useful & what's the point?

Mostly been using scholar instead  for fire dam, & as mentioned rarely see benefit to Templar  

(+1)

Righteous fire is only supposed to affect spell casting.  They'll still be able to attack or use abilities if they have them.  So the NPC would be barred from casting Heal or Blizzard, but could still use Water Strike.  Given the choice, I'd rather have one of my front row slaves take a little damage than having my back row get stunned via blizzard.  I haven't done much testing to see what qualifies as a "spell" with higher level critters in the ancient jungle or molten core.

Loading saves with Import Mode toggled on should let you keep all your characters, but I haven't messed around with it.  I just start a new game when versions change.