IIRC you can also bring Zephyra who will promise to do a drawing
coffeekush
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Righteous fire is only supposed to affect spell casting. They'll still be able to attack or use abilities if they have them. So the NPC would be barred from casting Heal or Blizzard, but could still use Water Strike. Given the choice, I'd rather have one of my front row slaves take a little damage than having my back row get stunned via blizzard. I haven't done much testing to see what qualifies as a "spell" with higher level critters in the ancient jungle or molten core.
Loading saves with Import Mode toggled on should let you keep all your characters, but I haven't messed around with it. I just start a new game when versions change.
I just tested and was able to use righteous fire direct on the back row (version 0.5.2b). Kathrin is a lamia equipped with a draconic sword; her classes are in order: fighter, rogue, archer, templar, knight, sniper, assassin, and engineer. Dacia, a dragonkin fighter/paladin/archer/rogue/templar equipped with mythril spear was able to afflict silence on the healer as well. And, bro, you need to hit the 500 rep mark with the fighters guild to even unlock the lich quest.
Some races have dark resist, but it's more reliable to use mass heal to keep people topped off. If one of your martials is equipped with bow they can attack back row directly, and if they have multiple martial classes, they should even be able to outspeed the lich. If they have templar class, they can use their silence ability. Additionally, although I'm not 100% sure, I think the paladin taunt prevents mages from using AOE attacks in favor of making a direct attack against that character.
Mythic leather is obtained from dungeons. It's an occasional drop off enemies but is more reliably obtained by gathering after completing a dungeon. The jungle dungeon with the ants & centipedes is best place, but it is possible get a few pieces from the grove dungeon IIRC.
It takes a while for wits to naturally climb, so selecting slaves with high factor for fishing isn't important for the first 2 weeks. They won't reach the skill cap before you can buy the wood/cloth for upgrading the mansion. Upgrading the mansion to have 5 additional hands will do more than dropping dosh on rods that early in the game. That said, I do generally buy a rod for main character at the init girl. There's a lot of wiggle room for the day 14 & day 28 payments. It's only if you get unlucky quest generation that you really need to worry about cash generation for day 50, and even then the 10k is easily scrapped together with a dozen girls fishing.
As for mithril taking a while to mine, that's really only applicable for the first 50 or so ingots. After you've gotten that many, you have enough to outfit entire work camp with mithril pick axes, which greatly increases their efficiency. That said, mithril and other high end materials are where you do want to stack efficiencies. Worker outfits, collars, and the foreman class skill help a lot. So while mithril initially comes in at a crawl, it's possible to ramp up production quickly.
>Quest generation: far as I know, you can increase difficulty, but NOT # of quests, right
Number of quests does increase, but this occurs automatically as you complete quests. If I recall correctly, it stages up every 500 points to a max of 3 requests per guild.
Dominator is 1500; it's Archmage that's 1000. Though I would agree with the sentiment that the rep rewards are all overcosted. In my most recently playthrough, I edited the worldgen doc (*/assets/data/worlddata.db) to bring them down by an order of magnitude and while I think I went a tad too far and undercosted them, it's still much closer to what feels appropriate.
>Upgrading is great----problem is, *VERY* EXPENSIVE! (both gold & hard to mine resources)
800 gold, 10 rough wood, 10 magic wood, and 10 iron wood is all you need to bring your sex factor up from Terrible to Good, allowing you to unlock Aire's and Xari's events. The gold cost is inconsequential, and the materials are easily obtained by sending girls to the lumber camp. In fact, magic wood in particular is high prices and quickly chopped, making it a good 2nd tier to move into after fishing for making money. Higher tier mats may take longer to gather per piece, but they also sell for significantly more.
>Are you saying you've gotten 500 w all 4 Guilds *BEFORE* D28?!?
Yes, once before, but most runs are off by a couple days because the final quest was a long assignment and I forgot to send a girl out until it was too late to make the d28 deadline lol. The 4k paid off by 28 is pocket change in the grand scheme, and even the 10k needed on day 50 is only a big deal if you haven't been upgrading the mansion to add bedrooms. If you've gotten production to the point where you can make the day 50 payment, you shouldn't have a problem paying off the full loan on 100.
>So options: Avoid fighting in 1st 14 days???
I usually avoid fighting until my init girl gets druid for overgrowth & mass heal. It can be a bit too much of a slog going in early with just mind blast and a couple unarmed frontline girls. Caster for main character also helps, since blizzard can be used to stunlock enemies, and Necromancer is similarly useful with its AOE dark spell. If you're doing study dates each day with your init elf/dryad slave you will quickly reach the 75 wits for the higher tier class unlocks.
>Servant Guild----since as mentioned *NEVER* got 500 rep [b4 D28] I'm learning to avoid them unless they pay good gold. Almost always take a big loss on any slave you buy/sell.
Worrying about money is for poor people; just eat the gold loss. You're receiving compensation in rep, and the gold needed to repay the loan is better obtained through gathering. Sex toy is a rep class, that comes in at 750. You can use dancer in the meantime (performance skill is also site wide effect).
>I agree w training---1 more thing I've learned----problem is, getting someone far away back home! (can't have dates away from home----very costly in time [or do you cheat? ]
If a girl needs to be dated, I'd do that before sending her to work camp. But the mining/lumber slaves usually don't require that treatment. Watchdog class allows for a slave to improve submission of other slaves; pet and maid allows them to increase loyalty. So it might take a while for them to reach max relations, but as long as their obedience is in the green, they'll do as they're told--which is the important thing. This is also why the obedience tax when slaves travel long distances is unimportant. It only becomes an issue if they're already close to making a runaway attempt, and even then if you have someone use an obedience skill on them on the hour that they make it to their new destination, they'll be fine.
>Daisy----so you never have her be a Worker/Hunter/farmer etc [anything practical] ---even cooks need hi wits or they don't work as good.
No worker, hunter or farmer, but I'll give her chef, alchemist, and headgirl. Whether or not she's the most efficient at the task isn't a big deal. If I need the cooking done quickly, I'll just assign more slaves to the task. As you pointed out she can be used for servant guild assignments, but I don't trust Amelia with any slave that I like, so I usually refrain from sending her in favor of another girl. Or more likely no one at all; I'm not exactly worried about getting the 500 rep across all four guilds before day 28. Even if I'm rushing to get Anastasia, each day that passes means more exp, more gathered materials, and probably more upgrades to the mansion.
>Besides, *STAFFS* are *VERY* expensive (usually 1,000 gold +) to buy, & takes quite a while before you can make them.
You need to zoom out your perspective. 1000 gold is approx 1 day's worth of entry level fishing. It's pocket change. That said, you can get a decent staff by siding with mage's guild at start, and they're a relatively common reward from mage requests. There's enough wiggle room in the first 14 days to pay off the 1k, buy an exotic on day 7, upgrade the mansion to 10 beds, and buy miscellaneous items.
>I mostly look for high Physics for 1st 5-7 char
My #4 (after MC, init, and Daisy) is also a high physics character, picked to potentially be worker or fighter depending on the first round of exotics look like. Ideally, I can score a seraph (Valkyrie is great racial class), but honestly, I tend to be somewhat picky and prioritize virginal girls with nice assets. If there are no girls on offer who enflame my passions, I'll usually wait. This is the sort of game where you're supposed to think with your dick ¯\_(ツ)_/¯
>What about you MC?
Usually it's human, but I've also gone with slime. The normal damage resist and not having to worry about knocking up the fighter are both nice perks, but even so I still find myself using human more often than not if for no other reason than that I am human.
>"For many the Default Route (w/o cheating!) can be very difficult, & if you're unlucky, impossible."
Eh? There are some less intuitive elements since it's an alpha work in progress, but the game is easily beatable without much effort.
Just set yourself and all your girls to fishing. You can prioritize slaves with a high wits factor, but it's not necessary. Similarly, fishing rods will help but don't stress out over them. The strategy is to maximize the # of slaves fishing as quickly as possible, and there are a lot of ways to improve your efficiency along the way but the biggest is upgrading the mansion to hold more people. I go 4/5 beds for the first week to establish a decent buffer before upgrading the mansion, and will then wait until after the day 14 loan payment to upgrade the mansion a 2nd time. When you reach the point where mansion rooms requires iron wood to upgrade, that's the hard signal to move girls out of the mansion into the forest to gather exotic materials. The big difference at this point is that (pick) axes are more important for gathering high end materials like magic/iron wood and mithril, than rods are for fishing. You will want your labor camp slaves equipped, and you will want to eventually craft them solid mithril work implements. After you've gotten the hang of the game's meta, you'll be able to swiftly align efficiency bonuses to quickly jump straight to mining and selling mithril to short circuit production. Using this method, it's possible to accrue enough wealth to pay off the full cost of the loan, completely upgrade the mansion, and fully kit out all your slaves with good gear. Prostitution is a red herring, since each girl needs to have her sex stats trained up personally, you won't be able to scale production as quickly; the harlot class tree provides methods for increasing obedience in the work camps.
When it comes to getting rep, beyond doing all the quests they put on the notice board, you should note that quest generation is kinda out of the way if you dismiss/ignore the tutorial. At the guild, you can push the upgrade button to bring up a menu for increasing # and quality of hirelings. Pressing "Quest Generation" brings up yet another popup where you can change the difficulty level of quests the guild assigns. You will want to raise the difficulty of the quests as you go to maximize reputation gains.
>-Characters & classes (esp if non-human)
To minmax your PC along the lines described above, you'll want to start with PHYS1, WIT5, CHA4, SEX1, and MAG4. Caster and Soul Eater class give +1 MAG, and Dominator gives WIT+1. You can spend money and wood at the slave market to upgrade your PHYS and SEX factors; you will want to do this prior to doing the lich hunting and myr's sister quests so you can get their events. The initial slave assigned by the guild should be built similarly. Race isn't super important, but I like having the init girl be a dark elf for the magic attack boost and access to druid. For the first few days, you'll want to use your date to study together. This will quickly raise wits for both characters, improving fishing efficiency and granting access to higher tier spells. The aoe attacks employed by casters are very OP, and the demoness boss with her high MDEF is inserted as a counter to that play style, but you can just pummel her with your staff. Though by that point you really should have at least one decently equipped fighter-type standing in the front row. Right click her to bring up the weaknesses.
>-Did you do any quests that pay -0- gold? Do any servants Quests? [have yet 2 meet anybody who got 500 pts there]
Even if the quest doesn't offer gold, items and rep rep are still valuable. I always get the 500 with all four guilds for the necklace, but the random quest generation does frequently push servants to be the last one. With lucky quest gen, I've gotten 500 with all four by day 28 (before the loan payment for that day), but more frequently hitting it around day 42-48. If you keep an open bed slot, you can buy slaves for servant guild requests. Training up the various slaves Amelia requests can be a pain, so I just do the item requests and simple factor quality requests. Unfortunately, in the first few weeks of the game, slaves for servant guild requests will provide less gold compensation than the cost of the slave requested, but that rep is valuable itself. Sex toy is great for maintaining obedience in work camps, and breeder has obvious utility.
>-Did you buy weapons or make your own? [fighting doesn't pay much but weapons R *EXPENSIVE*!] [eg, staffs can cost 1k gold or more]
You will want to do both. In the first 2 weeks, you won't have access to a blacksmith so it's your only option. You will want yourself and your 2nd caster to both have decent staves. It's less important that your fighter be equipped at that point. They exist mostly to stand between you and the goblins while you cast spells. Longer term, you will craft your own weapons for use and buy weapons to disassemble; the latter being a reliable way to obtain rare ingredients like obsidian, adamantine, and the like. Outside of the main questline, you enter dungeons to fulfill guild requests or get rare materials which are otherwise ungatherable. Most notably mythic leather and adamantine.
>Ya she's cute 2 look at, but PTP (Practicality Take Precedence)
Honestly, the game really isn't that tight. I always grab Daisy, and I pick all her classes based on aesthetic principles. Right now she has Pet, Maid, Bard, Cook and Head Girl, next will probably be alchemist, and it doesn't matter that I haven't upgraded any of her factors yet. Though in terms of absolute practicality, as I said earlier: the fighter on the front row is mostly there to stand between you and the goblins and doesn't need gear or training to fulfill that purpose. Stacking bard and the other utility classes can provide practicality in the mid game, and by the end game you should have slaves on every node making mats so abundant you can afford to fully upgrade each individual slave.
>(Milford good source: Grain/WOOD, IRON----& usually closest good source to home. [Inc Travel affects Obed etc] )
Milford is trash. You can just buy grain, wood, and iron in the city, and the travel affecting obedience is just a one time transition tax. Once the slaves arrive, they can use their obedience abilities on each other so they all stay in line. This is as easy as including 2 with the pet class, but having someone with maid or watchdog on site is also handy. If you need extra wood send your slaves to the next town over where they can get silk, which isn't sold in the quantities that you'll need for making magic cloth. Otherwise send them into the forest or the caves for higher end materials. If you have access to the smithy, then you're ready to send people mithril mining. Worker, Foreman, and Trainer classes go a long way to improving efficiency on mithril and ancient bone.