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(1 edit)

Thanks for playing! I didn't use a rigidbody for the physics? Its a project made in Godot so by default I had to make a physics/gravity system from scratch (although with the help of a tutorial of course) since I was relatively new to Godot I didn't know how to fix a lot of the physics related bugs. I was also on a hard deadline so I had to cut some corners unfortunately, I'll keep these things in mind for my next project which is in development right now, follow to see it when it comes out! (if you want lol)