Hey, spooky game ๐, sound design works well with the gears over the whispers.
I noticed a few small you could do to make playing the game a bit smoother:
Change the sprite Filter mode settings from Billenear to Point. (This should get rid of the blurriness on things)
On your itch project page change Go to Edit page, then to the section called Embed, then change "Embed in page" to "Click to Launch in fullscreen" so that the game starts in fullscreen, as it's scaled a bit funny otherwise.
Either showing what the controls are in the project page description or in game would be very helpful.
Most of then doors when I click them seem not to do anything, making it to where I can't finish your game :P
Neat game, and I look forwards to seeing more games from you in the future!
Thank you so much for such useful tips! Now the game is not blurred, there are controls on the game page and in the game itself!
But unfortunately, the full-screen mode itch.io it doesn't really help to run the game without cropping parts of the camera, so I didn't change this setting
And something else - the doors themselves do not open, they are opened by gears, which sometimes you have to look around the house. However, this gives me the right to put the "puzzle" tag)
I suspect that you are stuck at the moment with the passage to the long corridor on the second floor, because Pogchamper is very hung up there, xdxd
If you suddenly re-pass, the answer will be on the second floor)
Anyway, thank you so much for the tips!
Yooo! I was able to finish the game this time, awesome to see that you patched it so quick. โญ
Game def looks a lot better, creature at the bottom looks pretty sick. ๐ค
(The outside sprites seem to not be set to point still though btw)
First time around I only used the first generator, lol, the first door opens from clicking, so I assumed the rest would too.
The shaky creature made me think I couldn't get the gear next to it without doing something else first.
Great job, and keep up the good work. ๐