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Hey, thank you very much for playing my game and for leaving feedback! I saw that you streamed it, so I will check that out sometime this weekend. I didn't know about that cave warp, I must have forgotten about checking for a switch.

The moral of the story is, like you said, to regularly take bathroom breaks and the curse what one assumes it to be. It's the cost of... trying to be unique and innovate on things? Sometimes you have people like Poplar (If that is I assume you are talking about) who are shy about that stuff so they have to wait a little longer on that stuff. If her name was not greyed out when you selected the "everyone" command than it is a mistake on my part.

The goddesses at the very end of the game are actually the protagonists of my current RMXP project, hence why they look so different. The portraits for the player characters are upscaled from the battle sprites while the goddesses' portraits are hand-drawn by me. A lot of the systems from that game were ported to this one, but some things had to be tweaked because of the change in framerate (40 in XP as opposed to 60 in MZ) as well as a result of a smaller scope compared to my main game. Anyway, thank you again for playing it!

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She was grayed out, but still felt a bit weird that you selected everyone and she didn't go.

Also, my bad, I started a new game to check and the teleport does work properly (I realized that using a completed game to check might not be the most accurate way to check). It just looks kind of weird that the cave entry shows up right away. Might be better to have them grayed out if there are no valid teleports and have the internal areas only show up if they are active, if possible. Otherwise, that list does tell the player some information that they might not normally have access to, like hidden areas. Unless that is your intention.