Huh, that's interesting. I never predicted that an edge case like that could happen. I could have sworn that the sleep status had a timer on that, and/or it could be an issue with some event that runs during combat. Regardless, it is not intended to work that way, and I am sorry that you lost progress because of it!
CaNat Games
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You don't really do laundry in part 2. You can remove the wet graphic from the characters by just changing their underwear. As for getting rid of soaked underwear, you should be able to sell it, unless that's something I forgot to change.
Thank you for bringing this up to me, that's a pretty big bug! I will try to get to it as soon as I can.
Hey, thank you very much for playing my game and for leaving feedback! I saw that you streamed it, so I will check that out sometime this weekend. I didn't know about that cave warp, I must have forgotten about checking for a switch.
The moral of the story is, like you said, to regularly take bathroom breaks and the curse what one assumes it to be. It's the cost of... trying to be unique and innovate on things? Sometimes you have people like Poplar (If that is I assume you are talking about) who are shy about that stuff so they have to wait a little longer on that stuff. If her name was not greyed out when you selected the "everyone" command than it is a mistake on my part.
The goddesses at the very end of the game are actually the protagonists of my current RMXP project, hence why they look so different. The portraits for the player characters are upscaled from the battle sprites while the goddesses' portraits are hand-drawn by me. A lot of the systems from that game were ported to this one, but some things had to be tweaked because of the change in framerate (40 in XP as opposed to 60 in MZ) as well as a result of a smaller scope compared to my main game. Anyway, thank you again for playing it!
Thank you very much for the feedback! Most of my work has been in the default battle system in rmxp, so the switch from still portraits to animations was a fun little challenge.
I agree with the encounter rate and I think it's just due to not testing it enough times to make sure it was right. I've never tried parallax mapping, so I'll be sure to check it out.
Thank you again!