Amazing job with this! I've tried to re-create Run 2 before in Unity and know how tricky some of this stuff can be to figure out, very impressive that you were able to do this for a game jam.
The movement is quite a bit floaty, it would be nice to be able to do smaller jumps, and hold jump for bigger ones.
I look forwards to seeing more of your work!
Thank you so much! The main struggle I had with creating it was the movement. The way I did the player movement was with a rigidbody locked on the z-axis with the level moving towards the player. Whenever the rigidbody collides with a surface, I change the physics gravity to face away from that surface. I agree it is quite floaty. I wanted it to be easier to make large jumps but you're idea of different size jumps would have been smarter. Thank you for the kind comments and feedback!