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Trashcan

173
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A member registered Mar 03, 2019 · View creator page →

Creator of

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Awesome Jam game! Congrats on 1st Place in Trijam! Totally deserved.

Thanks for playing dude!

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Thank you! I like your last level solution. I agree that placing the first boards in the walls is a required and unintended mechanic.

I like watching the biceps get ripped from shaking my mouse around. Little goblin man didn't stand a chance.

Fun game-loop! I like that we both went with a 1-bit color palette that switches at night. The salmon and blue palette is a very nice contrast. The art is simple and pretty, I especially like the cloud poofing away. I enjoyed the music changing at night to be more intense, but the same instruments. Satisfying controls, and I like how the gameplay during night/day is entirely different.

Dodging the crowds with the jumpy movement was a fun challenge. A decent number of mechanics that are balanced well.

You are a true Eggitect!

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Wow! so simple and addicting. I was enamored with my turrets holding the line on their own after I holding the line myself for several days. It started as a crazy difficult aimlabs minigame, then turned into an auto-playing cookie clicker after I made enough money for a strong enough line of defense. I see how the beginning days' difficulty could be a problem but I got to night 8 on my first try. I was definitely clicking as fast as I could on days 1-4 and even then, many zombies made it through, but the rest of the days were a breeze with the turrets. I found the turrets lighting up the ground rapidly and zombies dying quickly to be satisfying, but with a little more juice like bullet tracers, and maybe particles, it would be even more visually satisfying.

Awesome! The shark was my go to but the jellyfish was good for defense. Pufferfish was pretty useless though. Visuals and audio were top notch and very cute. Good fit for the theme.

Fun game loop. I think hitting perfect shots and having more arrows is more important than shooting quicker, so I always went with faster arrow production speed. I like the shooting, you need to know how to lead your shots when the zombies are moving. The visuals/sfx are very cozy, and seeing the zombies come from the fog looks cool. I think it sticks close to the theme other than the "build" part; which could just be you "building up" your stats with the daily powerups.

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Very Fun! Just 4 levels but there was a lot of skill or at least speed involved with building a proper defense in time, which took me many tries, but all were enjoyable. I do think the time limit could have been a little shorter. Good fit with the theme. The slime faces are very cute

Fun! The challenging part with the ascending numbers game isn't clicking them in the right order; for me it's just finding the lowest number to start with quickly that was the hardest. Good visuals/sfx. I like how they turned to equations after a bit, added a little complexity.

Thank you for the compliments and feedback!

Thank you for the feedback! Yeah i'm bummed I didn't spend 5 minutes adding some nice free music from online, but I got totally lost in the sauce trying to finish in time. I agree the theme isn't spot on; It's mainly lacking the "defend" part, other than your structure sort of 'defending' the egg from harm's way.

There's always that one mechanic in a fun game that instantly activates your dopamine, and in this one it's seeing packs of wolves be wiped out by a hail of arrows. I especially appreciate the amount of wolves at the end and seeing my arrow towers go into maximum overdrive. Cute artstyle, simple fast-paced gameplay, and stuck to theme perfectly, Awesome Jam Game!

Had me hooked for a bit! The shooting zone mechanic sounded odd when I read it in the controls but when I was playing with it, it just made sense. The night/day mechanic being the swap between shooting and placing shooting zones is so clever and fun to do. Once you get quick with it and you can play around your zones and defend the core from afar. I like the variety packed into the enemies, You have the little cells trying to get you, and the big ones going straight for the core, and even the big ones that blend into the night. Great Jam game!

I love that you did one game for 4 jams at once with so many limitations. With how many restrictions you had on just one project, this is a cool little game. I like the game loop of placing holes for the enemies during the day and letting them fall in them at night. I do think it is a bit too easy to place all the holes around the forge and stand in them to let all of the enemies kill themselves. 

Thank You!

Lol how does this work. This should automatically earn you an engineering degree

Thank you for all the feedback! I agree the start of the game is too hard; Just has too many planets to start out with to learn the slow controls. And yes I also agree my thumbnail is pretty boring, I want to revamp it.

Thank you so much! Kerbal space program definitely inspired me here. On branding: My thumbnail is definitely lacking, I threw it together last second. I'll consider making some actual eye-catching cover art.

Thank you! I'm considering adding more levels and mechanics.

Thank you!

The first few levels are definitely a bit too hard to start out, you're not dumb! Thanks for playing.

A cool take on a vampire survivors like game. The weapons and powerups have a good variety.

Awesome game. Speedrunning potential is immense. The short, tight level design combined with the genius use of the theme mixed with the limitation by making your light bigger with speed makes this game a full 5 stars to me. Amazing presentation and game feel, and the high score system is awesome.

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Beautiful artstyle. I like the concept a lot, it reminds me of the game Flight Control but with boats.

Very simple. You fit the limitation and theme well, and the aesthetic and sounds of the game are nice.

Love Love the art. The two ending panels are my favorite; 10/10. The gameplay is simple but short and sweet for what it is. 

Awesome artstyle. The simple controls and design make for some fun and challenging gameplay. The screen wrapping over being the main mechanic is very unique and difficult to master with the challenging movement but very fun when you do it right.

Artstyle is cute. The enemies were hard to predict so I tried to avoid them with distance. The timed mechanic with a turn based game is interesting because it forces me to act quick, but it never seemed like too much of a pressure. Fun Jam game.

Beautiful pleasing visuals. Short and fun story!

Artstyle is just gorgeous. The multiple requirements was fun because it made me move around the beautiful environment art of the facility. The dim light on the forest with red glowing-eyed enemies was scary and I was checking over my shoulder because of the sound design. Awesome concept executed well.

Beautiful pixel art, and awesome sound design. The death noise sounding like a fart made me laugh more than it should. The gameplay mechanic is really well designed and the levels feel like a proper progression of difficulty. The movement is snappy and forgiving and it was a pleasure to retry what I did wrong because the levels are short and sweet. The visual design is 10/10.

The art is beautiful and the concept is weird and fun. The lightball was difficult to track without some sort of shadow under it, and it seemed to move through the dog sometimes, or maybe I was not under the correct square.

Great presentation, the foreground and background visuals are stunning. The wall sticking mechanic paired with the dash made for some fun and methodical levels. I see a lot of Celeste inspiration and I think you captured the speedrunnability and fast pace fairly well. 

Very fun. The strategy takes a second to understand but its there. Using the few different cards at the right times after understanding how they work and what they can hit is fun and rewarding although some are stronger than others. Great visual and audio presentation and intuitive gameplay. 

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The gameplay is unique and interesting; I like how the light I place acts as a wall for the enemies while being a path for the villagers to stoke the flame, and the different sizes/shapes can be useful for different situations. Very creative use of the theme and limitation. Great aesthetic presentation as well.

Adorable artstyle. The gameplay was fun when I understood what to do. I wish the guiding light would appear more often. The pure darkness made it quite difficult to navigate but using the jump was useful. The customers were real disappointed even though they don't know I got robbed twice trying to get them their package lol. Fun game.

The difficulty increase is fun and the repair mechanic is a smart addition. Good speed typing game.