On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Trashcan

154
Posts
1
Topics
41
Followers
10
Following
A member registered Mar 03, 2019 · View creator page →

Creator of

Recent community posts

Thank you for all the feedback! I agree the start of the game is too hard; Just has too many planets to start out with to learn the slow controls. And yes I also agree my thumbnail is pretty boring, I want to revamp it.

Thank you so much! Kerbal space program definitely inspired me here. On branding: My thumbnail is definitely lacking, I threw it together last second. I'll consider making some actual eye-catching cover art.

Thank you! I'm considering adding more levels and mechanics.

Thank you!

The first few levels are definitely a bit too hard to start out, you're not dumb! Thanks for playing.

A cool take on a vampire survivors like game. The weapons and powerups have a good variety.

Awesome game. Speedrunning potential is immense. The short, tight level design combined with the genius use of the theme mixed with the limitation by making your light bigger with speed makes this game a full 5 stars to me. Amazing presentation and game feel, and the high score system is awesome.

(1 edit)

Beautiful artstyle. I like the concept a lot, it reminds me of the game Flight Control but with boats.

Very simple. You fit the limitation and theme well, and the aesthetic and sounds of the game are nice.

Love Love the art. The two ending panels are my favorite; 10/10. The gameplay is simple but short and sweet for what it is. 

Awesome artstyle. The simple controls and design make for some fun and challenging gameplay. The screen wrapping over being the main mechanic is very unique and difficult to master with the challenging movement but very fun when you do it right.

Artstyle is cute. The enemies were hard to predict so I tried to avoid them with distance. The timed mechanic with a turn based game is interesting because it forces me to act quick, but it never seemed like too much of a pressure. Fun Jam game.

Beautiful pleasing visuals. Short and fun story!

Artstyle is just gorgeous. The multiple requirements was fun because it made me move around the beautiful environment art of the facility. The dim light on the forest with red glowing-eyed enemies was scary and I was checking over my shoulder because of the sound design. Awesome concept executed well.

Beautiful pixel art, and awesome sound design. The death noise sounding like a fart made me laugh more than it should. The gameplay mechanic is really well designed and the levels feel like a proper progression of difficulty. The movement is snappy and forgiving and it was a pleasure to retry what I did wrong because the levels are short and sweet. The visual design is 10/10.

The art is beautiful and the concept is weird and fun. The lightball was difficult to track without some sort of shadow under it, and it seemed to move through the dog sometimes, or maybe I was not under the correct square.

Great presentation, the foreground and background visuals are stunning. The wall sticking mechanic paired with the dash made for some fun and methodical levels. I see a lot of Celeste inspiration and I think you captured the speedrunnability and fast pace fairly well. 

Very fun. The strategy takes a second to understand but its there. Using the few different cards at the right times after understanding how they work and what they can hit is fun and rewarding although some are stronger than others. Great visual and audio presentation and intuitive gameplay. 

(1 edit)

The gameplay is unique and interesting; I like how the light I place acts as a wall for the enemies while being a path for the villagers to stoke the flame, and the different sizes/shapes can be useful for different situations. Very creative use of the theme and limitation. Great aesthetic presentation as well.

Adorable artstyle. The gameplay was fun when I understood what to do. I wish the guiding light would appear more often. The pure darkness made it quite difficult to navigate but using the jump was useful. The customers were real disappointed even though they don't know I got robbed twice trying to get them their package lol. Fun game.

The difficulty increase is fun and the repair mechanic is a smart addition. Good speed typing game.

Very fun concept. I was definitely expecting some mouse or keyboard controls to dodge some asteroids or something but I got a speed typing/reaction game that berates me as I try to type interesting science facts. Funny, fun, and a great use of the theme and limitation. Great aesthetic presentation; Awesome game.

Very fun and soothing gameplay. I tried to play it like Tiny Wings and held spacebar for a bit but then I figured out to tap spacebar and I got a good speedy groove going when I hit blue. Awesome jam game, great creative use of the theme and limitation.

(1 edit)

I like the slenderman-style gameplay, I just didn't feel like I was in a rush until the person suddenly caught up. Good visuals/sounds, spooked me the first couple times.

Awesome! Perfect use of limitation. The drifting is difficult and satisfying, and I see how there is already a large skill gap from beginner to master with just these simple mechanics, which is great because it makes it very replayable and speedrunnable. 

Very cool! The light mechanic fits the theme well and makes controlling your speed more challenging and fun. The limitation is used perfectly, I would say speed is definitely key with a timer counting down, and it forced me to make some dangerous maneuvers through the asteroids.

https://trash-can.itch.io/lightspeed-express

Thank you for the review! The crash has been identified and fixed, new version up soon.

Thank you! Stick around for updates tomorrow with a day/night wave-survival gameplay loop and draw-your-own character.


I agree that reselecting citizens is tedious. I am going to make it so citizens reselect themselves after completing their current task.

The gameplay is fun! I like how there is variation between ink monsters, and that the ink monsters have their own AI when i'm not controlling them. The combat is simple but satisfying.

A quick edit to the description of the game with controls would be helpful. 

Loved it all the way through! I have a lot of compliments :) The visual/audio design is entrancing and hilarious. I spent a while laughing at spawning a hundred "you aren't enough meatball" speech bubbles on top of eachother. The gameplay is actually really good, the movement acceleration has a learning curve but it was never unpredictable and the meatballs do not slide-off of slopes when standing still/going slow. The jump being so low and the acceleration lend really well to the level design. The level design was fun, and well made; The meatballs that had to be reached with multiple jumps and run-ups were satisfying to finally get after a few tries. 10/10 -IGN

(2 edits)

Thank you! The artist jammed out all the art so much faster than I could code the features haha.

(2 edits)

Food: No, I unfortunately did not get to add the day/night cycle that consumes food and spawns big bad monsters. I plan to add it today or tomorrow, while keeping the original version up as well.

Thank you! I realized very quickly in development after hitting my first few confusing bugs and programming blunders that the idea was way to big for a 3 day jam. Still, I got quite a bit of what I wanted done, which costed me a lot of my sleep :)

Hello. WebGL build was not working for quite some time, sorry for delaying.

Here is my game for the jam:

https://trash-can.itch.io/doodleville

why thank you :3 

much ultrakill inspiration

I did not run into any issues as far as I noticed.

AWESOME! I really like the level design/texturing, and the money is super duper satisfying to pick up. A great selection of powerups, although I think they are a bit expensive. The enemy designs are creepy and creative, I adore the big ball fella that can ground pound and Indiana-jones-ball at you. I would love to see this built upon more, great jam game.

I love the artstyle and space movement, reminds me of spore space stage. I would really love to see this expanded upon after the jam.

Very Fun! I love the gameplay, the ranged/melee attacks are balanced well, making you use the sword for the close skulls and the ranged for the bow/bullet skulls. I really like the powerups; simple, but effective. I got to a point where I was shooting fireballs like a machine gun. I spent a very long time looking for the shards, to the point where I thought I had plenty of powerups to beat the boss easy, and when I finally got to the serpent boss they got a hold of me and killed me so fast I was surprised. I guess I'll need to give it another shot.

Great Jam Game, Great Rogue-like!