Awesome Jam game! Congrats on 1st Place in Trijam! Totally deserved.
Trashcan
Creator of
Recent community posts
Fun game-loop! I like that we both went with a 1-bit color palette that switches at night. The salmon and blue palette is a very nice contrast. The art is simple and pretty, I especially like the cloud poofing away. I enjoyed the music changing at night to be more intense, but the same instruments. Satisfying controls, and I like how the gameplay during night/day is entirely different.
Wow! so simple and addicting. I was enamored with my turrets holding the line on their own after I holding the line myself for several days. It started as a crazy difficult aimlabs minigame, then turned into an auto-playing cookie clicker after I made enough money for a strong enough line of defense. I see how the beginning days' difficulty could be a problem but I got to night 8 on my first try. I was definitely clicking as fast as I could on days 1-4 and even then, many zombies made it through, but the rest of the days were a breeze with the turrets. I found the turrets lighting up the ground rapidly and zombies dying quickly to be satisfying, but with a little more juice like bullet tracers, and maybe particles, it would be even more visually satisfying.
Fun game loop. I think hitting perfect shots and having more arrows is more important than shooting quicker, so I always went with faster arrow production speed. I like the shooting, you need to know how to lead your shots when the zombies are moving. The visuals/sfx are very cozy, and seeing the zombies come from the fog looks cool. I think it sticks close to the theme other than the "build" part; which could just be you "building up" your stats with the daily powerups.
Thank you for the feedback! Yeah i'm bummed I didn't spend 5 minutes adding some nice free music from online, but I got totally lost in the sauce trying to finish in time. I agree the theme isn't spot on; It's mainly lacking the "defend" part, other than your structure sort of 'defending' the egg from harm's way.
There's always that one mechanic in a fun game that instantly activates your dopamine, and in this one it's seeing packs of wolves be wiped out by a hail of arrows. I especially appreciate the amount of wolves at the end and seeing my arrow towers go into maximum overdrive. Cute artstyle, simple fast-paced gameplay, and stuck to theme perfectly, Awesome Jam Game!
Had me hooked for a bit! The shooting zone mechanic sounded odd when I read it in the controls but when I was playing with it, it just made sense. The night/day mechanic being the swap between shooting and placing shooting zones is so clever and fun to do. Once you get quick with it and you can play around your zones and defend the core from afar. I like the variety packed into the enemies, You have the little cells trying to get you, and the big ones going straight for the core, and even the big ones that blend into the night. Great Jam game!
I love that you did one game for 4 jams at once with so many limitations. With how many restrictions you had on just one project, this is a cool little game. I like the game loop of placing holes for the enemies during the day and letting them fall in them at night. I do think it is a bit too easy to place all the holes around the forge and stand in them to let all of the enemies kill themselves.
Artstyle is just gorgeous. The multiple requirements was fun because it made me move around the beautiful environment art of the facility. The dim light on the forest with red glowing-eyed enemies was scary and I was checking over my shoulder because of the sound design. Awesome concept executed well.
Beautiful pixel art, and awesome sound design. The death noise sounding like a fart made me laugh more than it should. The gameplay mechanic is really well designed and the levels feel like a proper progression of difficulty. The movement is snappy and forgiving and it was a pleasure to retry what I did wrong because the levels are short and sweet. The visual design is 10/10.
The gameplay is unique and interesting; I like how the light I place acts as a wall for the enemies while being a path for the villagers to stoke the flame, and the different sizes/shapes can be useful for different situations. Very creative use of the theme and limitation. Great aesthetic presentation as well.
Adorable artstyle. The gameplay was fun when I understood what to do. I wish the guiding light would appear more often. The pure darkness made it quite difficult to navigate but using the jump was useful. The customers were real disappointed even though they don't know I got robbed twice trying to get them their package lol. Fun game.