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Am testing the 5.2*B* version now.  

If you talk to anyone about it  (found out the hard way!)  BEWARE:
There's a "5.2"  version out there with *MAJOR* problems:     won't start new games, etc. 

Thanks 4 the info on "silence"----was thinking about writing a bug report   (YES works on back row on 5.2b, but have already found some that seem "immune" to it.)    So it blocks *MAGIC* dam ONLY   (why?!?)  
Far as I can remember, the worst stuff is all "mass" dam----Magic?    (like the Lich "Decay")    ---is that the same as the Nec   (Magic) spell? 

Most of the class benefits   (make me wonder if they're worth it!)  only help *ONE* char @ a time----so anything that does dam to a ROW/LINE/GROUP is the hardest to fix.  (you can generally only heal 1 char/time----mention "mass heal" problems earlier. )
Not really concerned about "top offs"  lol  so much as  "How do you prevent fix *EVERYBODY* taking 70-105 dam pts?!?   [2-3 hits of Lich Decay]    Demoness Bitch or somebody else has similar "MASS DAM"    (I assume, SPELL?  Or is there mass physical Dam? [like Orc's "

Earth Shatter" : Deals physical earth damage to all targets.] )

Lich-----So far,  my best success,  is mostly:  
a) use *HI HEALTH* chars    (elves low health etc often die quickest)   &     [120 seems to be a Min health]
b)  SPEED.    Tried high ham b4 & either died or some of squad did----but key seems to be killing *EVERYBODY*     (once in a while it's not a full 6?)  as quickly as possible;       Even 2 hits   [Decay   35*2=70 dam]  is *STILL*  much better than 3!
c) Paladin   (IF I have them----the "focus dam"   helps a lot)

Do you have an archer with the sniper class? They can hit the back row with Explosive arrow or a mage with the Scholar class? They have the Fire arrow spell. Liches are vulnerable to fire and only have 150 hp. They should be easy to kill.