Am testing the 5.2*B* version now.
If you talk to anyone about it (found out the hard way!) BEWARE:
There's a "5.2" version out there with *MAJOR* problems: won't start new games, etc.
Thanks 4 the info on "silence"----was thinking about writing a bug report (YES works on back row on 5.2b, but have already found some that seem "immune" to it.) So it blocks *MAGIC* dam ONLY (why?!?)
Far as I can remember, the worst stuff is all "mass" dam----Magic? (like the Lich "Decay") ---is that the same as the Nec (Magic) spell?
Most of the class benefits (make me wonder if they're worth it!) only help *ONE* char @ a time----so anything that does dam to a ROW/LINE/GROUP is the hardest to fix. (you can generally only heal 1 char/time----mention "mass heal" problems earlier. )
Not really concerned about "top offs" lol so much as "How do you prevent fix *EVERYBODY* taking 70-105 dam pts?!? [2-3 hits of Lich Decay] Demoness Bitch or somebody else has similar "MASS DAM" (I assume, SPELL? Or is there mass physical Dam? [like Orc's "
Earth Shatter" : Deals physical earth damage to all targets.] )
Lich-----So far, my best success, is mostly:
a) use *HI HEALTH* chars (elves low health etc often die quickest) & [120 seems to be a Min health]
b) SPEED. Tried high ham b4 & either died or some of squad did----but key seems to be killing *EVERYBODY* (once in a while it's not a full 6?) as quickly as possible; Even 2 hits [Decay 35*2=70 dam] is *STILL* much better than 3!
c) Paladin (IF I have them----the "focus dam" helps a lot)