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Hello! Thanks for all the tips! After submitting this game to the jam, I still had a few days to work on it and most of the things that you said (not all of it unfortunately) was added to the upgrade. I do not have access to MZ anymore so I am considering starting over in MV for a longer and better version of the game.

I don't know if I can share what has been added in the upgrade because it might influence the judging but there is quite a few changes.

About Moon in the jam version, if you decide to rest, he actually says "it was just a joke" and he doesn't actually charge for it. There is another way to heal yourself by going back to Sun.

I didn't know what to do about the SFX at that time, but at least in the upgrade, not all the sounds will start at 100% in the option menu. (I think it's ok to share that)

I couldn't add more URI illustrations because it would take me 3 or 4 days to make one (If I am only working on that), but I will add more in the future. I actually took the first week (and maybe 2 or 3 more days) of the jam to work on the face set, the walking sprite, etc... With no time constraint, I can go all out (Well life happens too but I can give it my all).

For the last boss, I felt like it was a necessary challenge... I agree, maybe too challenging. The player is somehow cruising through the game all the way to the end without ever seeing a game over. Since it was the final boss (almost at the one-hour mark), I felt the game kinda needed that so the player appreciates the ending more (because it is a short story, a short game). The narrator kinda hints to how challenging it is and how to beat it by adopting a more defensive approach. For that one, in the upgrade,  I didn't nerf him but I gave the player a way to ease through that fight.

I am really happy that you enjoyed it because it is actually my first attempt at really creating a game. I had MV for a while but I was just playing with it for a month or two, and then just left it there.

Thanks again for all the feed back, I am actually competing alone against teams of devs in this Game jam so I don't want to get my hopes up but having a judge say that the game could be a skeleton for a commercial one it 's just amazing and already rewarding enough for that one month worth of work.

You shouldn't gear the game so the player can see the gameover screen. If they make mistakes they will see it, and maybe not everyone will. That's okay if they don't. Also don't restart with MV, it's 32 bit and not supported. Just save up and get MZ.