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Wow, this is really good!

The only feedback I would have is to possibly tone down the enemy's damage, not because I think it's too hard or anything, but for a while, I thought it was a one-shot damage thing, and I highly invested in bow damage. But if the player can take more damage, they can take more risks, and you can increase the difficulty of everything and still be fair! :)

Also, this music is epic!

Can't wait to see more in the future! :D

Thanks, Toaster! Maybe the max HP upgrade would’ve been useful? you’re right, without any upgrades, taking damage is meant to be (almost always) a one shot kill; the HP upgrade is meant to soften that. Can’t take credit for the music (besides picking it haha), check out the music credits for the artist :)


I’m glad you enjoyed!

Your welcome :)