Wow, this is really good!
The only feedback I would have is to possibly tone down the enemy's damage, not because I think it's too hard or anything, but for a while, I thought it was a one-shot damage thing, and I highly invested in bow damage. But if the player can take more damage, they can take more risks, and you can increase the difficulty of everything and still be fair! :)
Also, this music is epic!
Can't wait to see more in the future! :D