Hi!
Thanks so much for the in-depth feedback!
Regarding the resolution system, you're right in that we sacrificed a bit of granularity. We decided that in a zany narrative-focused game like this one, the focus of the die rolls should be less on realistic simulation than on generating interesting scenarios and complications. I know that many people are divided on this topic, but it's my personal view that- should we decide to create a more complicated RPG system- giving the GM tools to adjust difficulty targets up or down would have to be a priority.
Again, thank you for the critique, and for the kind words! We're fairly new to game design, so this kind of feedback is super valuable to us!