Thank you so much for sharing this. It makes me so happy to see people getting use out of my creations. I hope you enjoy it!
Into the Weird Blue Yonder
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Thanks so much! I’m glad you like it. It was originally designed for a ‘one-page RPG’ jam, so I intentionally put all the important rules together onto a single page, then put the flavour tables into a separate optional document. You raise a good point though- if I ever revisit this I’ll probably combine them.
This is a really interesting little system you’ve created! I’d love to try it out and see how it plays some time when I get the chance. I think you’ve also got the flavour perfect- it gets me fired up to play as a bumbling shiphand! I also like that you’ve kept the premise very specific.
One thing that you could perhaps add in an ‘expanded edition’ further down the line is a GM section. Perhaps you could have random prompt tables for the complications/endings/goals/etc? Overall, great work! I’m looking forward to more haha
I think this would go perfectly in the Tiny Tome! I know really very little about solo games, but this one seems great! I love the strength of the premise, and the mechanics/prompts are fun and engaging too.
The idea to creatively generate prompts using a deck of cards seems super fun, so props to you for going with such a mechanic. Doesn’t hurt that most households already have a pile of cards in their games drawer!
Despite having a rather specific premise, I can imagine this going quite differently each time it’s played, leading to replay value and- I’m sure- no shortage of anecdotes! Thank you for submitting it, I think people will have a lot of fun with this game.
This game is super cute. It combines the imagination of roleplaying games with the artistic element of goofy games I loved as a kid, like Exquisite Corpse or Art Telephone. I think you could also use it as a tool to come up with some really interesting sci-fi character designs haha
I think the main issue I can see arising is that the repetitive coin tosses after you start playing might feel a bit… like they don’t give players agency? I’m not sure how to change that. Perhaps by adding a game master role, or a list of scenario prompts, you could make things feel a bit more interesting, and help people weave a story around their doomed robot characters haha
Overall great work though! It’s a cute game that combines ideas in a fun and unique way!
This must be the cutest piece of magical-education-themed media I've ever seen!
This game and campaign-worldbuilding tool is tabletop roleplaying at its most pure. The whole game basically just amounts to a group of friends sitting down to tell a story together, which is an activity any nerd should adore. There are some wonderfully creative prompts and a preloaded story structure to help guide people’s imaginations.
There’s also a world implied by the tiny scraps of lore the prompts hand out. While it should be familiar to anybody who ever fantasised about attending a certain school of magic when they were a child, it feels new, and provides enough gaps that it begs to be explored and filled in by the players.
I think the purity of the storytelling element is what my inner child loves most about this. There are no pesky mechanics to get in the way of the make-believe; the story players want to tell. I look forward to seeing more in this vein, perhaps each with their own unique world!
I fell in love with the setting for this as soon as I read it. It’s amazing how much flavour you’ve managed to pack into such a compact game!
Aside from some wording issues that might call for another proofreading pass and/or some GM fiat, the mechanics are solid and simple, as they should be for a lightweight campaign engine. The nested character options are fun, and I like their mix of mechanics, roleplaying boons and worldbuilding tidbits.
To be honest, I’ve never wanted to dive into a world and start adventuring so badly, so genuine props to you for that. (Though I suppose it doesn’t hurt that I’m a massive nerd for grunge sci-fi and retro futures)
I must admit, I’ve never really been tempted to try any single-player RPGs (I never really saw the point haha) but this game is seriously making me reconsider.
I feel like I could make something really wonderful with the inspiring prompts. It of course doesn’t hurt that I LOVE fairy stories! (Check out my silly entry if you don’t believe me haha)
All-round an incredibly fun game. It cuts to the heart of what roleplaying games are all about. Over the course of a three-hour session, I got to know four perfect strangers and their characters, and as a group we experienced all the thrilling highs, crushing lows and memorable moments that would normally take an entire campaign to build up.
I really like this game
Oh yeah, sorry. You might be right.
It took me aages to make (because, like most of my projects, I worked on it on and off), but a LOT of work on it was done in a mad crunch in the few days before I published it. I guess it really depends on what you consider to be a 'majority' (based on the types of work that has gone into it).
This is a great, unique little RPG.
I love the aesthetic of post-apocalyptic robots (it reminds me of that episode of Love, Death & Robots, as well as WALL-E, both of which are great haha). There are also some awesome ideas in here, like the random character generator, and the malfunction table- they're perfect for a pick-up-and-play micro-RPG!
I love the aesthetic of post-apocalyptic robots (it reminds me of that episode of Love, Death & Robots, as well as WALL-E, both of which are great haha). You've also put some awesome ideas in there, like the random character generator, and the malfunction table- they're perfect for a pick-up-and-play micro-RPG!
Great work! (Oh and the graphic design is great too haha)
As a child unwillingly trapped in a grown-up's body, I absolutely LOVE the idea of an RPG based around action figures! Props to you for coming up with this!
PS. I really like how- even in such a minimalist system- you've gone to the effort codifying and detailing personality and relationships. That stuff can be hard to come up with, but it's so important to a story!
PPS. I love the mechs haha
This game deserves way more recognition! It's a unique game with a solid sell- exactly what a micro-RPG should be. I could easily imagine using this to run a campaign that captures pro-wrestling's wacky fun. The system that has been used as a basis is solid and elegant, and it's been expertly twisted to highlight the unique flavour of wrestling.
(Oh, and I love the graphic design too.)