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Thanks for your feedback Gad!
We have tons of interesting features on a list that we would like to implement in the next updates. We believe this project has a good potential that only needs to be exploited :)
Talking about objectives, we wanted to give it a "toy" aspect, which means no objective, the player imagine his own objectives y paying with the system. However, we had the idea of creating scenarios with specific starting conditions and why not a given condition to reach.
Of course, the lack of objectives kills the replayability, but we wanted this toy to be chill to play. You don't care about failing because there is no failure when there is no victory :D