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Shodanel

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A member registered May 27, 2020 · View creator page →

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Toujours des jeux avec des chiens 😂

J'ai juste eu un bug à la fête de Versailles je peux pas aller plus loin que "What a Cute little dog your Majesty".

J'ai pas bouffé les chaussons, j'ai joué avec la table de guerre et j'ai remué ma queue devant le monsieur (ça fait bizarre formulé comme ça).

Merci beaucoup ! En effet, c'était par manque de temps, j'ai pu rentrer qu'une vingtaine de ligne, après, le temps et l'inspiration me manquait, je voulais pas non plus taper n'importe quoi et rendre le truc super cringe x

Ouais j'ai bien vu que les textes étaient chiant et que ça devenait répétitif. C'est pour ça que j'ai mis les pêchés en surbrillance pour aller plus vite 👍

We kept the design simple for the Jam but we might add some cool features such as new landscape elements if we keep working on it.
I already thought about a day/night cycle, which could be cool as an aesthetic feature :P

However, I don't see the interest in a city version. Humans have enough troubles for now x)

So I watched you gameplay of FireStarter, you made interesting comments. 

We should work on camera rotation for next updates, to see the game board with different views. 

The visual assets are not isometric tileset but real Low-Poly 3D models with a 45° camera rotation in orthographic view. We may plan to add more plant varieties in new updates too :)

The programmer should fix the bug you found with bushes as well. 

Thanks again, chizel9000, for this interesting video gameplay it's really useful to us. 

Thank you for taking time to record yourself playing ! I'll check this out :D

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Hey Kinaiya.ATRIDO ! Thank you for your comment :)

If you don't understand the goal of this game, it's simply because it don't have one, which defines it as a "toy". The player creates his own objectives and plays with the system. Just like in a sandbox, a god game or some simulation games. 

If we keep working on this project, we might create some achievements, scenarios or various objective. 

Whatever, you don't have to fear failure when there is no failure/win conditions, it's just a chilling game :)

I don't have much time for now but I should take a look to your game ASAP.  Also, I hope you'll enjoy our next projects :D

Thanks for your feedback Sekai02 :)

It looks like you enjoyed playing the game as much as we liked making it!

As the game was really simple in its design, we had to give our best on visual and audio work. I was personally responsible for those parts so I'm really pleased to read this ^^

Keep having fun with (virtual) wildfires :D

Thanks a lot for your feedback gamecoder95 :D

Our main interest during brainstorming was to avoid ending up with classic things related to the theme, such as a Phoenix or a Roguelike game. We really wanted something both simple and original and it seems that we have succeeded.

Now, talking about the wind, the prog did try to code something with a cool smooth transition but it caused too many problems and we had to remove it to focus on more important features.  We didn't want to waste time on already working and balanced features, this would have been integrated into polish phases but not in priority, so,  probably for the next updates :)

It's cool to see you liked the game, even if it's not your kind of game :) This allows us to gather important feedback to make the game more enjoyable for everyone.

(Also, it's a good thing you didn't start any wildfires for real, too many forests have already burned.)


Thanks again!

Hey Scubadoo2  !
It's cool to see you enjoyed the game :D
The ember actually represents heat propagation, before a fire begins on the cell.
If the plant was isolated, it might be some remaining heat, slowly cooling down. If this happens again, please provide a screenshot to help us fix a potential bug.
Thanks for the feedback :)

I'm glad to hear you loved the game suryanaren :)
Trust me, the prog of the team went crazy with the fire and rain logic and it was a nightmare to balance. But we finally got something playable that everyone could enjoy playing.

The clouds and smoke already fade out, but it might be a bit too fast. I note this feedback and should fix it for next update ;)

Thank you for your comment :D !

Wow, thanks a lot for this feedback Mudy :D
Obviously, there are two ways to go here. Either urn everything or protect nature from wildfires.
However, I don't think making it an open world would be a good idea for the following reasons :

  • The type of gameplay you are proposing here is TOTALLY different from what we have here x)
  • Stop with that open-world hype please T_T other game genres still exist.
  • Integrating a playable character would mean changing controls, camera, and props as well. Just a waste of time for a single feature.
  • Playing as a character would make the player a live pyroman while we wanted it to be "natural forces" to act alone in this toy.

Still, we will make this game bigger with new features if we keep working on the project, but the core gameplay will stay the same.

Now, talking about this UI problem, the game was not supposed to be playable fullscreen. It's a problem I should fix soon.

Thanks again for your comment :)

Thank you for your feedback, Adam!
We both (in the team) studied in a Game Design school, which might explain our keen attention to details ;)
Also, we would like to keep working on this project with some advanced settings, new features...But don't worry, we'll preserve the core gameplay and don't change it that much. We know where we are and we know where we want to go with it.

Yes, the game is also supposed to teach you how to play through its gameplay. The player will understand how things work by tinkering a bit with available tools and observe the system's reaction ;) So it might be hard to get how things work at the beginning, but you  begin to get it after a while.
Thanks for your comment ekitkin!

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Thank you for your feedback Tomate Salat :P
And that How-To-Play section was made on the last day, I used my last drips of inspiration to make something clear and simple so I'm glad to hear that it's cool :D

Oh, and settings should come in the next updates if we keep working on this project (with some cool features already planned).

Haha, yes. Just like in reality, too much fire can't be stopped by rain. Also, spamming rain might create lightnings, which creates new fires!
Thank you for this feedback Aqua Magneto :)

Thank you for your feedback Urodella Games :)
We heard the same kind of feedback about the palette, we will desaturate it a bit more in the next update.

The fire, being the most important part of the project, had to be the best FX ;)
Thanks for your feedback JackEatock !

Haha, glad to hear it ^^ (Just don't burn a forest for real, if this is so addictive).

Thank you so much for your feedback, Sola !
I wish we could keep developing this game even further, but I don't believe we would go for a premium monetization model (because free things are cool too :D).
I, honestly, surprised myself with my FX skills creating beautiful, yet simple, particle effects (some of them didn't get integrated to avoid feedback saturation ^^').
Reviewing all those positive feedbacks makes me believe that we would really take time to bring some updates for the game (we kept tons of cool ideas from brainstorming sessions).

Thanks again for your joyful support during this jam <3

Thanks for your feedback ludoxe :)
Obviously, new features are planned if we keep working on this project.
And yes, wildfires are a nightmare in this game, just like in real life. I guess our goal to make it semi-realistic is reached x)

Thanks for your comment chizel9000 ^^
I hope you had a great time on FireStarter :)

Hi RoyBoy189 ! I'm glad you liked the game. We do plan to add more mechanics and features to the game, depending on how successful it will be. For now, it's 100% positive :)

Thanks for your feedback Gad!
We have tons of interesting features on a list that we would like to implement in the next updates. We believe this project has a good potential that only needs to be exploited :)
Talking about objectives, we wanted to give it a "toy" aspect, which means no objective, the player imagine his own objectives y paying with the system. However, we had the idea of creating scenarios with specific starting conditions and why not a given condition to reach.
Of course, the lack of objectives kills the replayability, but we wanted this toy to be chill to play. You don't care about failing because there is no failure when there is no victory :D

Best graphics I've ever seen for an amateur game <3 and the audio work fits it well :)
 Unfortunately, the gameplay has nothing really original.

Great job !