On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hi there, PhoenixGirl1!

I'm Cash, one of the judges for the RPG Maker MZ Jam, and I received your game to judge for Round 1. 

Since Round 1 is finished, I am giving a review of each game without scores. The below is my review of your game without a score. :)

------------------------------------------------------------------------

REVIEW DISCLAIMER

Dear developer! Thank you for making this game :) Here's my disclaimer I'm placing before all my reviews - I appreciate all games, and I consider every creative work a gift from the artist to the audience. The very fact that you made something is worth celebrating! Being a judge of this game, as was stipulated in the rules, I had to play at least up to the first existing hour of every entry and judge the game on that alone - no more than that! If any gamebreaking bugs were found, the game would be disqualified, and I was to judge the game based on the submitted entry by the deadline - without any additional notes. Here is my overall impressions of the game. Again - thanks for creating it! I appreciate every entry, that you gave it your all, and I encourage you to do what you love - if that means making more games, then please do so! Don't let my (admittedly sometimes too brutal) feedback deter you from making future games - I really want you to succeed! Much love, Cash <3

------------------------------------------------------------------------

CASH REVIEWS: "Cavilance" by PhoenixGirl1

My first impression of the game was that it used a lot of standard RPG Maker graphics. It did look quite cosy, though. The main character, Cavilance, looked quite cool with those glasses.

There were some quite humorous descriptions, without full stops at the end, and some lines that seemed like references to jokes but that I couldn't understand, but they were quite funny anyway. I did find myself laughing near the beginning. :)

This game did have quite a few nicely mapped interiors that looked quiet lush.

There were some funny dialogue pieces as well. I just wish that there were full stops after sentences XD

There were a lot of lines that didn't seem to amount to much story-wise, and although it's light in tone, I still expected a little bit more. There was a repeated joke in every shop about closets being scandalous and getting caught looking in closets and it got quite repetitive :)

There were a lot of dialogue, for example the shopkeeper, that didn't seem necessary at all. I didn't understand the plot with goblins and stuff. Maybe I didn't get far enough into the game to know what was going on in the story but I struggled to understand what was going on. The pig in the shop was cute, though.

In my opinion, the game spent too much time dilly dallying around in the first town. I wanted to know what the story was! But anyway, sometimes a linear RPG is nice.

Most of the battles were just about spamming attack, since there was nothing else to use.

There were some plots with Cadence and a tree monster and stuff that I didn't quite understand. Mostly, the story was quite incomprehensible. There was a bit of meta humour but I don't think it contributed to the story that much.

I could see these characters being in a better story where they serve as buddy cops, maybe? But there needs to be a series of events that I can follow, where I understand the mission, and I know what each character wants and why. I didn't quite know exactly what was going on.

There was a funny little game show segment that was quite fun! This was the kind of off-the-wall stuff that was quite hilarious and well-done. I wish I would have stayed in that funny part for much longer, or even made it the entire game! An adventure in a vegas-style world filled with vapid game show hosts and liars.

The game show asked questions about the story but I forgot what the brother's name was because I have ADHD and the details just went straight past my brain XD

However, I got stuck in a particular town for a very, very long time and then I didn't know how to progress. The music repeated over and over again and I didn't yet get to the point where I could continue.

It was at this point that I just went around and around in circles and didn't realise where I had to go. I felt like I was going a bit silly in the head. 

I ended up spending the final 15 minutes of the game just going around and around in circles and getting frustrated. T_T

OVERALL IMPRESSIONS

My overall thoughts about the game was that if this was a first game, it was a really nice first game! Keep goingIt's very important in games to properly signal where the player should go. To design it in a way where it's obvious how to progress. There are flashes of promise here, however I couldn't help but feel that I was getting claustrophobic! Hoping that in future, you will create more and more amazing games in your journey <3

Hey Cash! Thanks so much for the review! This was actually the first game I have ever made, (I made it a full game too although there are plenty of spelling errors and bugs here and there. ) I know for a fact I need to balance the battling system better and I honestly didn't realize how much meta-humor I ended up putting in the game. XD But yes, this game is VERY self-aware.  

Regarding the repetitive joke for the closets being scandalous, in the long run after the game jam was done, I knew I wanted to post this on Steam and have the scandalous closets turn into an achievement like "You inspected every closet in the game! How Scandalous!"

I saw the video of you playing through my game and regards to knowing about those goblins and what the whole deal with that was you ended up skipping the cutscene that would explain more about that. When Cadence asks "Do you want me to explain what happened?" There was a yes or no option and you selected "No" so that ultimately skipped the cutscene. I think in the future for story direction, I should make that cutscene unskippable. 

For the game show, technically you can quit to the title screen and reload your last save. Since the game saves right before entering the game show area. I already have a way to make that more obvious by changing where the game will save and have the host mention it at the beginning the first time a player enters the area. 

Funny you mention buddy cops because there was an optional battle in the first town after getting Cadence and Beatrice in your party where you're pretty much-playing cops and robbers with one of the kids. 

For what to do in the second town, it was mentioned the moment you enter the town to gather intel. I'm already trying to find a way to add a hint system option for the player if they need direction on what to do to progress the story. 

Too bad you couldn't make it to the fox village, but you wouldn't have been able to make it there anyway since there is a progression block in the second town that I didn't realize when playtesting.

All in all, Thank you for playing! I am looking into all these bugs and going through all the dialogue for the game and fixing the many, MANY errors.  This has been a great learning experience for me, and hopefully, I can have a fully polished game updated after the game jam.