Alright alright alright, well then let me tell you!
These characters... THEIR EXPRESSIONS! The fact that it kinda all looks like an LSD trip while parkouring over graffitied walls... I love all of that. The game always has so much to look at and with the particles floating around on some scenes with the flashing windows in the mall/ ice-cream place, the game's always feeling alive. Like it's never still. Great. The main character looks gorgeous, the boys all have their own unique looks and all in all the game is BRIGHT! It slaps you in the face with the colour and I have to say, it's an incredible vibe that sticks with you even when you leave the game. (My fave boy is Leo because he seems most chill. And a lowkey dick because he's done with everyone's immature shit. But not a total asshole, you get me? Just low-key...)
Also in love with the little versions of MC's sprite and Leo's. The ones with the no🚫signs. They fit the vibe well and made the characters so much easier to focus on with the bright backgrounds.
Now...
With all due respect, I'd also like to include a bit of critisism, if you don't mind reading it. (Proceeds to write essay)
The very PUNCH of colour that keeps the memory of the game fresh in my mind, is also what's... Making the game difficult to process when I play it. Though the Demo is very short, I did notice how my eye had too much to concentrate on. I'd like to say where, exactly the colours were too much, from my own personal perspective, just in case it's even slightly useful.
The say screens when the characters were speaking.
I like how there are two components to this screen: the part where the text appears, and the part to the right that shows the personality and name of the character. If I was making this game (which I'm not, so feel free to take what I'm saying with a giant, burning dumpster-truck of salt) I'd leave that part of the say screen which shows the name and personality of the person just as it is, but the part that's the background of the actual TEXT that they're saying, I would make it a neutral colour... Maybe white, I really don't know. And I would make it the same for all the characters, so the name/personality part of the say screen stands out when it changes.
And when there's narration, it seems... pointless. As well as out of place when the main character's not there. I noticed how when the MC's thinking and narrating her own actions, the say screen is the same as when there's a neutral narrator. That's confusing. Perhaps each character should narrate their own actions...? It would leave the player knowing more than the MC, though, so I understand why you may not want to do that, if you'd prefer to have us completely experience our life through the MC's eyes... Maybe you could have everyone narrate their own actions just when it's without MC in the screen? I'm sorry, that might be completely useless.
Another thing about the say screen. When Ace was thinking, his deep red text was difficult to see. Not to the point I couldn't read, but to the point I noticed how much I was straining my eyes. (He's hell of a handsome devil, btw ( ̄y▽, ̄)╭ )
The say screen and sprite for the shop-keeper were nice, too. Simple enough and didn't take any attention away from the Main Characters. Also kinda highlighted the dude's personality, too, with his unique speach pattern.
Also also, the sprite for MC blended in with the BGs too much. Maybe outline her in black like Leo.
And the menu screen. When you make your choices. It was very jarring. Perhaps have it drop in from above with an animation or at least fade in.
TLDR: Great game. How bright and jarring it is makes it's charm for me, but it's a bit too bright and jarring in places.